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Toxers: Zero Watch

Toxers: Zero Watch

by monkeydoodledo

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Toxers: Zero Watch

Rating:
3.0
Released: May 20, 2013
Last updated: May 20, 2013
Developer: monkeydoodledo

Tags for Toxers: Zero Watch

Description

Turn based search-em-up RPG in which Dr Maxx Beta and her Toxer team must battle giant bugs to save Metropolis Isle and the world! Or not.

How to Play

Controls: Mouse only

See the in-game help pages, rollovers and tips for how to play

Comments

0/1000
Seizan_7 avatar

Seizan_7

May. 21, 2013

1
0

4. It's fun game, but there is no replay value, so might as well show all endings earned. Intentionally failing missions just to get slightly different ones isn't particularly exciting either. 5. All in all pretty fun game with some intersting concepts. I don't know why, but I just love flipping cards to find out missions/fights/other stuff, board game style. Wish there were more games based around this concept. Combat gets waaaay too easy later (new game+ with harder difficulty maybe?), but there was time early (first orange area I think; the one where bugs with all LO except poison first appeared) where things were quite difficult and required thinking. I liked that. IMO game deserves 4/5, so rated 5/5 to increase current low rating. ;)

Seizan_7 avatar

Seizan_7

May. 21, 2013

1
0

1. Found everything but somehow first question mark in shop stayed there (2nd turned into "buy car" option). If this unlock is tied to defences found, then I found last defence and metropol during same day. 2. AP (re)generation could use some explanation in tutorial - bonus from first team (always start with full AP) combined with fact that using abilities sets AP at certain value instead of more traditional "costs some AP" approach made this particular mechanic little bit confusing at start. 3. Last gunner's roster says she hits all + KBK, but she only shoots one. Also heals gas bugs, which is strange since nothing even suggests that her dmg isn't considered regular ranged. This also makes her completely useless considering how late we can find her. 3. Bigger tanks + spray all takes same amount as hitting one = easy and boring mid and late game. Also it seems like most status inducing bugs are present only early game.

Darius77 avatar

Darius77

May. 30, 2013

1
0

Has room for improvement. For one thing, you could add a "cancel" option for us to cancel attacks. There's nothing worse than realizing you don't have enough color to attack "all" enemies AFTER you've already selected the color combo. If I'm not able to attack all, I may just want to choose a different color/combo or to shoot. Maybe some difficulty levels/options where the easier ones give us more days to complete missions? This was the one aspect of the game that I found frustrating and annoying - trying to complete the early missions within the alotted time. Early on it can be frustrating if you don't get lucky enough to hit the mission squares or get the newslady. Also, what is the point of the attack stat? It doesn't seem to have any affect on spray damage? Is it only for range damage? Actually I didn't see a noticable difference in range damage either? 3/5

kkpa avatar

kkpa

May. 20, 2013

3
1

After finishing the "world end" game, we have to restart the game WITHOUT ANYTHING. It's so bad we lose all money + character unlocked. 4 endings so it takes a lonnnnng time to get all awards.

wattro avatar

wattro

May. 20, 2013

1
1

oh, man... i'm not even sure where to start. there's a lot of stuff going on and the tutorials are terrible. i don't know what to look at, where to focus, and generally just initially turned off. there's probably a decent game in here somewhere, but i'm not willing to find it.