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Elf gems idle
by omgnoob191
Elf gems idle
Tags for Elf gems idle
Description
In this game your goal is to go through all stages on the world map.
How to Play
Archer deals damage to enemies.
Priest heals allies.
Warrior tries to survive as much damage as possible.
Comments
arigold16
Jun. 20, 2015
Why does this dev keep making new idle games that repeat the same mistakes? Every one of them has poor in-game tool tips, poor late game progression, inconsistent leveling speed, and terribly user interface for late game upgrading. I really need to go to the inventory screen and click to individually upgrade 3 gems on 5 different pieces of equipment on 4 different characters and click once per level up? That's crazy bro. Don't get me wrong, every one of your games shows promise, but instead of updating the games to fix the problems you just make new ones that are screwed up in all the same ways. You've said before on other games that each new game you try to focus on improving one aspect of the game... next time why not address the obvious gameplay issues that people keep complaining about?
xandramas
Jun. 21, 2015
im just going to assume this will be the final version of this game, like every one of your other games.
Sillinde
Jun. 21, 2015
Talent tree could use a re-balance. As it stands, there is no reason to put any more than 5 points in any talent until you hit the last one. Each ability buffed by the talent gets 0.1, regardless if it is a single ability on the talent, or all of the abilities. Also, all upgrades only affect to the first significant digit, but all integers are displayed out to the second. I can understand with DPS/HPS/DT, since the math there will push those out to more digits past the decimal, but everything else can be displayed xxxxx.#, instead of xxxxx.#0. Also, an "Upgrade all +1" for the socketed gems would be wonderful.
meteo
Jun. 20, 2015
The game idea looks good but it has some serious flaws:
- Monster HP doesn't scale as hard as Hero DPS/HPS (my archer is soon doin 10x the damage required on a normal mob) => Exponential Enemy scaling & adapted rewards.
- The tank can't level anywhere as fast as Archer & Healer as they can oneshot enemies while he has to wait the whole time. => Increased Exp & Rep gain for the tank
- No option to upgrade multiple times at once. Really needs a 10x and 100x button for gems.
- You keep the stats on swapped out gems
Suggestion: Allow talent resets
Vertal
Jun. 19, 2015
You need to explain what the stats do. Penetration, divination, absorption, reduction, etc.