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AStar Pathfinding

AStar Pathfinding

by theodor349

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AStar Pathfinding

Rating:
1.9
Released: April 14, 2017
Last updated: April 14, 2017
Developer: theodor349

Tags for AStar Pathfinding

Description

This is a visual representation of the pathfinding algorithm. Where you can create your own maps and have a look into how the algorithm is thinking.

How to Play

[x] for disabling the UI
WASD for movement
Mouse Wheel for Zoom

Buttons on the Right.
Bottom set is for sculpting the map.
- New World, is for creating a bigger map. However, 3 ciffer numbers is not recomended.
- Start, is the starting tile
- End is the ending tile
- Wall, is for creating a wall or impasseble tile
- No Wall, is for removing the wall.

Upper set is for controlling the visualization
- Start Sim / Restart, just starts the sim
- Clear, clears the map for all tiles exept walls
- The rest is for how many tiles it should check pr. sekund

* You have to have a Start tile and an End before you can press the "Start Sim" button

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