BallPop

BallPop

by vincePendrell
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BallPop

Rating:
2.9
Released: February 05, 2011
Last updated: February 05, 2011
Developer: vincePendrell

Tags for BallPop

Description

Ballpop is a simple casual game where you have to avoid the colored balls from flooding the whole level by popping them.

Pop balls close to other balls of the same color and you form chains. You get special items (like Boom Balls and Slow Motion Balls) for forming large chains that help you keep the balls from flooding the level.

As the game goes on, black balls called Blocks start to apper. Those Blocks can only be destroyed by explosive items.

Ballpop source files will be soon released to the public in my personal blog _(vincependrell.blogspot.com)_ for anyone interested.

*_Note:* If you can't see the little balls textured, it is because the shader does not support shader model 2.X or older. I'll be working to fix it right away. Sorry for the Inconvenience._

How to Play

Click on a Ball to pop it. Pop a Ball near another balls of the same color to form chains.
Pop a 4-Chain to get a Boom Ball
Pop 5-Chains or larger to get special items based on the chain color.
Use explosive items to get rid of the Blocks (the black balls).

Comments

0/1000
vincePendrell avatar

vincePendrell

Feb. 05, 2011

4
0

@Andytig: Thanks for the comment! I plan on having more levels and each of them will unluck by getting some achievement on other levels. I have half of it implemented actually, but I opted for publishing just the first level for now. An early version of the game can be seen here: http://bit.ly/fETdEq. And thanks for the tips on the colors! I'll try to work that out as soon as possible ;)

AdriKei avatar

AdriKei

Feb. 05, 2011

9
1

Addictive game. Well done, Vince. =D

deadlywarlock avatar

deadlywarlock

Feb. 05, 2011

6
1

I like how you have to be quick and try to get chains, 5/5!

RenOliBR avatar

RenOliBR

Feb. 05, 2011

8
2

That is a GREAT game.
I love inovational games.

Andytig avatar

Andytig

Feb. 05, 2011

4
1

I like it but here are two suggestions: (1) use more varied colors/textures - there are too many color pairs that are impossible for colorblind people to differentiate; and (2) maybe have levels or some other announcement type thing to let the player know they are advancing - it doesn't have to interrupt play.

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