Dream of Pixels PROTOTYPE
by zigah111
Dream of Pixels PROTOTYPE
Tags for Dream of Pixels PROTOTYPE
Description
Dream of Pixels PROTOTYPE is a falling blocks puzzle game.
Dream of Pixels for iPhone, iPad and Android is also beautiful. [1]
fn1. "So Lovely", Mike Fahey, "Kotaku.com":http://kotaku.com/dream-of-pixels/
More info on "Dream of Pixels.":http://dawnofplay.com/DreamOfPixels/
How to Play
Click the grid to *unpack tetromino* blocks.
Score points by clearing whole lines - more lines, more score.
*Clearing the lines* also merges the grid above and below the cleared lines!
You can click anywhere and the game automatically finds a good fit of a tetromino within the grid. Fine tune the selection by *dragging* along the grid before releasing.
The unpacking itself can be somewhat tricky - the selected tetromino needs to find its *way out* of the clouds by moving, turning and even twisting to some extent, but not jumping over other blocks.
It may seem simple at first, but careless unpacking quickly results in *a mess* of floating blocks of less-than-tetromino size. *Merging* the floating blocks back with the grid to enable unpacking them again is only possible *by clearing the lines* between them and the grid above.
The real depth of the game becomes apparent when chasing the high score. The only good way to do it is by clearing as much lines with one tetromino as possible, and only one tetromino is good for that: the *notorious I-piece*.
"Video of Dream of Pixels (coming Nov 15 to iPhone and iPad) tutorial.":http://www.youtube.com/watch?v=S3ouzlxkIhs
"More on How to Play.":http://dawnofplay.com/DreamOfPixels/howtoplay.html
Comments
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid