Stencyl 2.0 Tutorial 4: Animations
por Abigayl
Stencyl 2.0 Tutorial 4: Animations
Etiquetas para Stencyl 2.0 Tutorial 4: Animations
Descripción
Este tutorial continúa donde lo dejaron los tres primeros, mostrando cómo agregar animaciones y controles WASD. . Como siempre, el 100% de los ingresos va directamente a la caridad. Gracias :)
Cómo jugar
Haz clic/Espacio/Enter para avanzar una diapositiva. Mantén Shift + Clic/Espacio/Enter para retroceder una diapositiva. Usa la barra de desplazamiento del menú inferior para seleccionar escena rápidamente. Mantén Ctrl + Clic para seguir enlaces (en azul). Usa flechas/WASD en el juego para moverte
Actualizaciones del desarrollador
FIRST SERIES (Avoider for Stencyl 1.x)
Comentarios
Abigayl
Sep. 03, 2012
Thank you everyone for your patience in waiting for this to come out. The fifth and final tutorial for this set (covering menus & Kong API) should be out much faster than this one was. :)
Just as a heads up, the fifth tutorial will only be covering menus... and it looks like I have to apologize for the delay again as I am writing this a month later and am only halfway done. Since the fifth will be my final tutorial, I'm focusing on doing expandable techniques, which take some time to explain.
lSWATLLAMA
Sep. 03, 2012
Could you also add NG ads, Mochi ads, and perhaps a little code-mode run through? I know it's a lot.
Hmm... menus will be a large enough thing on its own... I might just do all APIs as a side tutorial... good idea though. As for code mode, since most is done in events, and for whatever dumb reason, events don't show code, it's rather tough to demo that with the codes made so far in this tutorial, but I will still try :)
Cyclonea
Sep. 03, 2012
Thanks for yet another nice tutorial Abi, and for continuing the series. Now if only I could draw decent sprites my simple game would be even better. Looking forward to the next one :).
Aye, it's tough to be a developer, artist, coordinator, publisher, designer, and everything else all at once, isn't it? :P Best advice I can give is to make a game that has potential and then find someone who wants to work with you. Perhaps see if they want to do a revenue split system. I've used DeviantArt before to find artists, but be prepared to spend at least a bit for the help ;).
the1templar
Sep. 03, 2012
lol, the guy looks like a fish head from the show Falling Skies. Seems like a helpful tutorial.
When I asked for an animation, all I asked was to have something to replace the stickman... that animation was cucumkid's own choice as to what to use... although its quirkiness almost fits the tutorial... almost :P
TheMagicalCake
Sep. 26, 2012
How would I scroll the screen?
In the scene -> view palette, you can find "move camera to actor". Use that in the player and set the actor to "self".