Existential Sustenance

Existential Sustenance

por GaryGotGame
Reportar un error
Marcar juego
Top
Retro Bowl
Top
Escape Game - Computer Office Escape
Top
Incremancer
Top
The Enchanted Cave 2
Top
SAS: Zombie Assault 4
Top
Learn to Fly 2
Top
Epic Battle Fantasy 4
Top
The King's League: Odyssey
🔥 Tendencias
NGU IDLE
Top
Epic Battle Fantasy 5
Top
Swords and Souls
Top
Kingdom Rush
Top
Bit Heroes
Top
UnpuzzleX
Top
Bloons TD 5
Top
Fleeing the Complex
Top
Learn to Fly 3
Top
Bloons Monkey City
Top
Kingdom Rush Frontiers
Top
Mutilate-a-Doll 2
Loading ad...

Existential Sustenance

Valoración:
3.3
Lanzamiento: April 05, 2015
Última actualización: April 05, 2015
Desarrollador: GaryGotGame

Etiquetas para Existential Sustenance

Descripción

¿Podrás sobrevivir el tiempo suficiente para descubrir los misterios ocultos en esta isla desolada?

Comentarios

0/1000
MrSecrets avatar

MrSecrets

Apr. 07, 2015

3
0

I like it. But the story should give you some advancements. Like building the shelter should upgrade the amount of food you can store etc. pp.

GaryGotGame
GaryGotGame Desarrollador

That's a really good idea. I'll look into that for the next update.

qwertyuiopazs avatar

qwertyuiopazs

Apr. 05, 2015

2
0

After a while it just gets really easy ad you're waiting on story all the time. There should be some added difficulty later or something. Also, I didn't heal once the entire 6-day game during my first, and at this rate my last, run. 6-days, and that was going slow. You might want to take off the achievements for 10 days.

GaryGotGame
GaryGotGame Desarrollador

Good points. I'll give some thoughts around the best way to solve those issues.

minilono avatar

minilono

Apr. 09, 2015

1
0

Some fab ideas here, well worth working on. I agree with others, after a little while the gathering becomes just a distraction. Maybe start by having separate energy costs for foraging and training, so you can ramp up the cost of training with each level. Might also want to vary the energy cost of some of the exploration tasks, so some can be done earlier.

There's also a few issues with Continue from getting trapped - Train buttons keep the 'MAX' label, though you can/must retrain again. But is that really 'continuing'? Day counter doesn't reset, so....maybe?

GaryGotGame
GaryGotGame Desarrollador

Thanks minilono! Good call on the training increments... that makes good sense. Not sure what you mean about getting trapped from Continue... I'll have to dig around that a bit to see what you mean.

Givvy avatar

Givvy

Apr. 08, 2015

1
0

Since you are using Unity it would be cool if the background reflected some of the stuff you have accomplished such as making shelter and the still. Maybe a stock pile of wood that gets bigger and smaller, same with water food and medicine/plants. Overall pretty good not quite an idle game to be lost among the rest but fun enough in it's own right.

GaryGotGame
GaryGotGame Desarrollador

Thanks Givvy! That was actually on my to do list for the next revision. I'll keep it there! Thanks for the feedback. I appreciate it.

boeroeba avatar

boeroeba

Dec. 05, 2015

1
0

At the beggining of game, I felt a little challenge, I said, interesting game, good work! But later, It's too easy to play, I was waiting only for story. Maybe some random events, like loosing your storaged food or water, or breaking your arm, so gathering become much slower for few days. Also, when you fully upgrade your gathering skills, it's became very easy to play, maybe maximum gain could be only 5. And also, upgrading your skills into bigger level, could be much longer. Just for bigger challenge. Also, Im sorry for everyone, for bad english grammar.

Top
Seven Deadly Sins
Top
Warbears
Top
Submachine 1: the basement
Top
Escape #2: The Closet
Top
Submachine 2: the lighthouse
Top
Escape #1: The Car
Top
Submachine4: the Lab
Top
Submachine 3: the Loop
Top
Hewitt
Top
Arrival In Hell