How Dare You
por Geovizz
How Dare You
Etiquetas para How Dare You
Descripción
Nadie puede interrumpir la meditación más profunda de ese monje. ¿Pero qué pasa si ocurre?
Cómo jugar
- Mueve el ratón a la izquierda y derecha para controlar la posición del jugador en pantalla. - Haz clic para saltar. - Pulsa espacio para activar "Rush Ride" cuando esté disponible. CHICOS, POR FAVOR, si quieren jugar con teclado - cambien los CONTROLES en el menú principal.
Actualizaciones del desarrollador
We are working on downloadable version of this game. Check out the early trailer! https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fyoutu.be%2FkCvBN1856YQ
Comentarios
PIELIKEI
Apr. 09, 2014
"Ok young padawan, there are 4 powerups of utmost importance. The Demon turns you into a giant killing machine. The Ice Spirit turns you into a giant killing machine that can freeze stuff. The Saw turns you into a giant killing machine that can be guided. And the Launcher..."
"Master, Does the Launcher turn you into a giant killing machine too?"
"No... it just throws fish in your face"
MatrixLegion
Apr. 13, 2014
Alot of stuff that's been wrong with this game has been fixed. Kudos to the developer for listening to the community.
Thanks a lot, i really appreciate! Please check out the last update, it contains many cool stuff =)
Geovizz
Apr. 12, 2014
Guys, thanks everybody for your comments! I'm working on a great update right now and it will be released very soon, in a day or two! Keep follow the game ;)
Okay it's already here, check the update details on the right, or better just play the game to see it, there many crazy stuff added=)
Gtzk
Apr. 03, 2014
Why do I work so hard at gaining combo when it is broken via powerup? Just let me continue when the powerup is finished.
Thanks! Fixed this in last update
Razraal
Apr. 03, 2014
Two bad aspects of the game I encountered: when I get my launch strong enough (lvl 3) with max launch, I go so fast the coins I collect have a hard time catching up with my speed, and I end up losing them, MOST of them!
Also, the red enemies' hitbox is far too wide for their appearance: I noticed hitting them when I clearly didn't.
Thanks, hitbox fixed