Pixel Jump

Pixel Jump

por Nohandev
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Pixel Jump

Valoración:
2.7
Lanzamiento: May 12, 2026
Última actualización: May 19, 2026
Desarrollador: Nohandev

Etiquetas para Pixel Jump

Descripción

Pixel Jump is a fast-paced arcade gravity runner where players must flip gravity at the perfect moment to avoid deadly spikes, moving obstacles, and dangerous patterns. The objective is to survive as long as possible while increasing your score and collecting crystals.

The game includes:
- Fast arcade gameplay
- Progressive difficulty
- Cosmetic unlocks
- Crystal collection system
- Neon cyber-style visuals
- Mobile and desktop compatibility
- English and French language support
- Saved progression and best scores

Gameplay becomes faster over time, requiring quick reflexes and precise timing. Players can unlock multiple cosmetic skins and visual effects using crystals collected during gameplay.

How to play:
Press Space, click, or tap the screen to flip gravity. Avoid obstacles on both the floor and ceiling while surviving for as long as possible.

Controls:
- Space = Flip gravity
- Mouse Click = Flip gravity
- Screen Tap = Flip gravity
- P / ESC = Pause

AI Transparency:
Artificial intelligence was only used to help create certain promotional thumbnail and cover images for the store page. The actual game, gameplay systems, programming, mechanics, balancing, menus, and implementation were not AI-generated.

Age Rating:
PEGI 3 — Suitable for all ages.

Cómo jugar

Appuyez ou cliquez pour sauter / changer de gravité. Évitez les pics et les obstacles. Survivez le plus longtemps possible pour faire le meilleur score.

Actualizaciones del desarrollador

May 19, 2026 11:13am

19/05/26

7 additions shipped in v2:

Generative music — procedural minor pentatonic arpeggio, bass line every 4 beats, counter-melody, synthetic kick. BPM scales 90→140 with game speed. Clean fade in/out on start, pause, death, and menu.
Combo multiplier — staying airborne for 2.5s builds a ×0.2 score bonus per level. Displayed in HUD with a bump animation. Resets on floor/ceiling contact.
Mobile haptics — 22ms vibration on gravity flip, [80,30,80] pattern on death.
Zen mode — 3 lives (❤️❤️❤️ HUD), reduced speed, ×0.75 score multiplier. Death consumes a life and repositions the player mid-air instead of ending the run.
Session leaderboard — top 5 scores of the current session, shown on the Game Over screen from the 2nd run onward. Current run highlighted in cyan.
Portal obstacles — colored rectangle pairs (floor + ceiling) appear after score 400. Contact teleports the player to a random Y position with flash, screen shake, and double haptic pulse.
Animated environment transitions — instead of an instant background swap, the background lerps smoothly to a new color palette over 2 seconds each time the score crosses a 1000-point tier :)

Comentarios

0/1000
v3rtigo avatar

v3rtigo

May. 12, 2026

2
0

Fun game. It's not fully translated from French to English, but a good start.

Nohandev
Nohandev Desarrollador

Thanks for the feedback! Full English translation has now been added and improved. Glad you enjoyed the game!

BioXP avatar

BioXP

May. 12, 2026

1
0

A simple runner. Really messy, the floor does not gain speed so you can't feel it, the spikes are just floating around, the square is rolling for some reason, there's no music once again, and not enough punch to any of the sounds or effects, for an example when a shield is broken (a circle disappears, a text shows up and a slightly different sound plays), slow-mo does not fade in or out, it's instant and therefore barely benefits the player, the UI is unstylized copy-paste, there's no difficulty in the beginning, and once you're used to it there's no difficulty even when it caps out at 3 total hazard types. Cool overall, but very raw.

Nohandev
Nohandev Desarrollador

Salut, merci à toi pour tes avis sur tout mes jeux alors : Je prévois déjà une mise à jour pour ajouté de la musique et avoir des effets sonore + impactant après le problème c' est que si j' augmente trop la difficulté les autres ne pourront potentiellement pas suivre donc partir Mais je prend note de tes remarques merci à toi

Scyrus avatar

Scyrus

May. 12, 2026

1
0

very fun!

Nohandev
Nohandev Desarrollador

Thanks bro :)