Reactive Inertia

Reactive Inertia

por TheMasonX
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Reactive Inertia

Valoración:
3.2
Lanzamiento: December 29, 2012
Última actualización: December 03, 2013
Desarrollador: TheMasonX

Etiquetas para Reactive Inertia

Descripción

¡El Imperio está atacando! ¡Toma el control de una fragata de la Alianza y contraataca! Usa tus cohetes teledirigidos, minas y misiles nucleares para acabar con esos imperiales. Gana créditos destruyendo enemigos y úsalos para mejorar tu fragata en el Muelle Aliado.

Cómo jugar

Movimiento: Ratón para mirar, barra espaciadora para propulsores, shift para sobrecarga, A/S para girar, Q/E para giro de barril, F para frenos inerciales. Armas: clic izquierdo para disparar el cañón, clic derecho para cohetes teledirigidos. Tab para abrir inventario (para lanzar misiles nucleares o bengalas). Escape para abrir el menú de pausa/opciones. La tienda de mejoras está en la nave grande en órbita. Presiona 'R' cerca para entrar.

Actualizaciones del desarrollador

Nov 24, 2013 6:43am

HD Update
Update List: * Added HD image effects, improved the quality of lens flares and the skybox, added a railgun on left click, moved the homing missiles to right click, removed mines for now

Comentarios

0/1000
IvayloD avatar

IvayloD

Jan. 02, 2013

9
0

Part 2, and finally for the BSSC to have a chance we must say EMP (before you say "omg OP OP OP n00b n00b n00b" the BSSC will have smaller ships all over the place so what they gonna do? (who you gonna call? :O) Emp knocking out near by ships BUT WAIT it also stops the guns working on the BSSC so it has a chance run/ get ready for combat/ cry, maybe a time of 6-8 secs depend on the big ships turn speed and move speed.NOW FOR THIS TO WORK THEIR WILL HAVE TO BE RULES (dun dun dun) 1: they cant dodge so they resist 75% damage or 50% (or something like that) which means they can survive swarms of missiles 2: clips (yup :I such fun) to stop over kill maybe a over heat or reload (with inf ammo just need to let go of the fire button for a bit). maybe JUST MAYBE when you finish this it has a AMAZING chance at multiplier altho good luck it will be complicated and the road will be long and hard (that's what she said :O).

TheMasonX
TheMasonX Desarrollador

I've actually been working on adding a large, destroyer class ship into the game. It has several times the health and shields, but its size makes it a rocket sponge, and its speed and turning make it liable to get caught in gravitational fields (watch out for the planet lol). It's currently playable, I just need to add it to the upgrade system, and set up a way to transfer into it properly. I like the ideas for automatic turrets, I hadn't considered that, but I love the idea. In fact, I just had the idea of using the inventory system to spawn mini turrets, which would be rare drops, or available in the upgrade shop. Also, multiplayer is definitely on my list of ideas, but I haven't made a multiplayer game before, so it might take a while, as I have no clue yet how to.

IvayloD avatar

IvayloD

Jan. 02, 2013

6
0

well i had "some" ideas about it, first off classes >:D you know what im talking about we need some BIG, SLOW,SPACE CASTLE (BSSC :O) ships and instead of upgrading just the stat of hull and fire speed - you buy various launchers (hydra v1 v2 v3, "lil" stinger (it isn't "lil" heheheheh) etc) and also how about cluster bombs (go a distance then small boom while a decent amount of missiles come out and "boom" target( or maybe 4 stick missiles (quite thick sticks(lol that's what she said))come out and big boom nearby area)) or telsa nets (makes a wall of electricity charged ... umm light? and stops ships that go into it, light damage :L( too much will be over kill it holds them there for 5 secs or 3 secs and does over all 15%-25% damage so its very slight BUT it stops them (so useful for big ships take down) AND it takes a per cent so high hull/ shield wont matter :D it could be for the little more agile ships to have some sort of a chance against BSSC)

IvayloD avatar

IvayloD

Jan. 02, 2013

6
0

Omg im hooked..

TheMasonX
TheMasonX Desarrollador

Haha, I'm glad to hear it! It's kind of an unofficial tie in to GodSpace, even though it was started much, much earlier. I just started updating it recently, and it has actually benefited greatly from my work on GodSpace. Just imagine while playing that all the sudden, a laser from God could start wiping out ships at random, or push you off into deep space... :P

2kira avatar

2kira

Mar. 02, 2015

4
0

I can't play the game at all. The mouse doesn't get stuck on the screen, like it should for a 3d unity game.
When I enter the upgrade ship, I can't get out, because mouse get stuck in the center of the game screen, and so I can't go over the exit ship button. It has a lot of problems I don't seem to be able to fix. When this game can be played I'll come back

JaybrielR avatar

JaybrielR

Nov. 08, 2014

3
0

the things that need to be fixed:
mouse-lock
pause menu (i keep pressing the esc button but nothing happens)

i can't find any other problems due to the ones above....but overall the idea is pretty awesome (including your other games :D).

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