Explosive Runner- BETA

Explosive Runner- BETA

por ExplosivePixel
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Explosive Runner- BETA

Valoración:
2.8
Lanzamiento: July 21, 2013
Última actualización: July 22, 2013
Desarrollador: ExplosivePixel

Etiquetas para Explosive Runner- BETA

Descripción

¡Hola, somos Explosive Pixel y este es nuestro primer juego en Unity 3D! Esta es solo nuestra primera beta pública y nos encantaría recibir comentarios de ustedes. Básicamente, en Explosive Runner juegas como un Corredor Explosivo. Si chocas con algo, explotas. Irónicamente, el Corredor Explosivo también quería ser mecánico... pero todo lo que toca explota. Tras intentar arreglar una boca de incendios en el centro, empieza a causar el colapso de toda la infraestructura de la ciudad. Ahora debes ayudarlo a escapar de la ciudad evitando obstáculos, saltando huecos y recolectando tus preciados engranajes.

Cómo jugar

Espacio - Saltar. (Mantener presionado aumenta la altura del salto). Esc - Menú de pausa

Actualizaciones del desarrollador

Jul 21, 2013 11:38pm

Version 1.1
-Rebalanced jumping and gravity
-Left Ctrl is no longer necessary
-Auto prompt upon death

Comentarios

0/1000
Robomaldito avatar

Robomaldito

Mar. 19, 2015

1
0

Excellent.Hahaha dat explosion

PartyCrasher101 avatar

PartyCrasher101

Jul. 21, 2013

3
1

Jumps a little high and doesn't really come down fast enough so as soon as you touch the ground you hit a barrier

ExplosivePixel
ExplosivePixel Desarrollador

I know, the controls are still a bit wonky for many people. I'll try and tune them. Thanks for the feedback

Maxipuddle avatar

Maxipuddle

Jul. 22, 2013

2
3

Wooho! Just got HighScore! (It's ScratchCube from Scratch.mit.edu btw)

ExplosivePixel avatar

ExplosivePixel

Jul. 21, 2013

1
2

I still have the highscore. It's my game but c'mon kongregate! I would like to see someone beat it.

knight12374 avatar

knight12374

Jul. 31, 2013

3
8

Very nice game, but laggs on my computer. I hope each of those trees aren't individual sprites, right? The background (except maybe the buildings) should be flat, combined, 2D sprites aligned to look 3D (if they're not already).

ExplosivePixel
ExplosivePixel Desarrollador

Thank you for the feedback! It lags on your computer? I tried this game on a Intel i3 1st gen with a Geforce 310 and it ran well. Anyways your advice is still correct. The trees were just laid using Unity's terrain tool. I hope it doesn't use separate instances because like you said that add a lot to the PC rendering load. Thanks for playing.