You Make The Dungeon
por kingxia
You Make The Dungeon
Etiquetas para You Make The Dungeon
Descripción
Learn to Fly se encuentra con un dungeon invertido mientras guías a Nea fuera de la oscuridad en este juego de construcción de mazmorras. Coloca trampas y saquea a los aventureros mientras construyes tu camino hacia la salida.
Cómo jugar
Controles básicos: Usa el ratón para hacer clic + WASD para desplazar/mover a Nea. Controles avanzados: Barra espaciadora - Cambiar fase / cerrar cuadro de diálogo. J - Alternar movimiento rápido. K - Alternar combate rápido. M - Silenciar música de fondo. , - Silenciar efectos de sonido. Fase de construcción: - WASD - Desplazar. - Flechas - Seleccionar aberturas de casillas. Fase de juego: - WASD/Flechas - Mover a Nea.
Comentarios
Fuzzyfsh
Jun. 09, 2015
wish you could play with just the mouse, seems doable
I'll pass this along to the team and we'll look into including that feature in the future, thanks for the input!
Atalan
Jun. 10, 2015
After building lots of trapped rooms, I finally realized that the true role of Nea's master is not to lead Nea to safety but rather drive Nea to insanity as she learns to devour the flesh of hapless adventurers and acclimate to the screams of terror behind the walls of every corridor. A true dungeon of horrors is created here as Nea draws closer to her destiny as the Big Bird of Doom...
goku90504
Jul. 04, 2015
a way to know what color keys you've already picked up
HwoDragon
Jun. 09, 2015
Fun, but gets ridiculously laggy later in the game. Neat idea, though.
Sorry to hear you had some lag issues! Feel free to respond / PM with your rig setup and I can personally see to helping you about that :)
Prequarantine
Jun. 09, 2015
Overall, pretty good game. Feels a bit like those games where you upgrade your vehicle each round and try to go further. Perhaps have the days be tracked? (I didn't notice if they were.)
One thing I noticed is it didn't seem as if all doors / rooms needed to be opened, as there was a light pink door at the very end which had no real reason to be opened - it'd only make a different route slightly shorter.
Also, what was the point of the traps?
Glad to hear it felt a bit like Learn to Fly / Earn 2 Die, that's the feel we were going for :) A day tracker sounds great, I'll mention it to the team for inclusion in the next update! You can use traps to weaken enemies from a distance before you fight them, or just farm them with many traps. The numbers might need to be tweaked though, perhaps?