Doom Siege - 3D

Doom Siege - 3D

por lukehoulihan
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Doom Siege - 3D

Valoración:
3.0
Lanzamiento: March 24, 2013
Última actualización: March 24, 2013
Desarrollador: lukehoulihan

Etiquetas para Doom Siege - 3D

Descripción

Juega en varios mapas y niveles de dificultad para ver si tienes la habilidad defensiva necesaria para proteger el botín. ¡Entra en cualquier torre y haz que los ejércitos invasores caigan de rodillas controlando tu torre y disparando en vista en tercera persona para causar daño extra!

Cómo jugar

Flechas para mover la cámara. Ratón para interactuar.
Por favor, juega el tutorial.

Comentarios

0/1000
BowWow200 avatar

BowWow200

Mar. 25, 2013

10
1

As sirylj said, this does have potential, however, it does need quite a bit of work. Here are my thoughts 1) Let people configure their own controls. 2) Give preset view options such as zoomed out and top-down. 3) Need to know the abilities of enemies. 4) Tower upgrades such change physical appearance 5) Different tower upgrade paths 6) A persistent upgrade tree 7) First level is too long. Too many waves. Start with a lower number, such as 10. Could let people configure the difficulty through options to increase enemy health/no. of waves etc. 8) Have a think about how you could make this unique to other TD games. You could have huge expansive levels, and God-like powers such as the game Populus, which change the physical playing area 9) New towers that give more abilities / affect nearby towers 10) Add more interesting terrain. Add lakes, volcanoes etc. Maybe you could add summon abilities so the player can summon creatures 11) Listen to feedback. Good luck.

lukehoulihan
lukehoulihan Desarrollador

Hey thanks alot for the comment. I agree with many of your points and plan on making many of the improvements you've suggested here.

MoratGurgeh avatar

MoratGurgeh

May. 28, 2013

3
0

I agree with BowWow, but first and foremost the tower targeting needs to be fixed. Towers will continue to fire at later creeps even when earlier ones are walking right past them. It also appears that when a creep first comes in range of a tower, the towers cooldown starts before it fires a shot. On the long cooldown towers this can mean that creeps can walk right past them without the tower firing at them. I found these too annoying to continue to play after 1 try at level 1, but I have to say the game is drop-dead gorgeous and I'd love to try it again. I especially like the idea of large scrollable levels, but I'm not a fan of needing to take control of towers (too much like micromanagement). 3/5 but a potential 5/5 if the bugs above are fixed.

TwTingerYT avatar

TwTingerYT

Jan. 31, 2015

1
0

Agreed with BowWow.

Excellent start to what will be an incredible game if you keep working on it. :)

sirylj avatar

sirylj

Mar. 24, 2013

6
3

This game has really great potential, aim from the towers needs to be improved and some problems fixed, but its great. Keep updating it and make it great. 5/5

lukehoulihan
lukehoulihan Desarrollador

Thank you for commenting! I agree, the aim mechanism was designed for mobiles and needs to be re-done for the web version. I was thinking I would just keep it simple and aim using the mouse, with click to fire. This will definitely be included in the next update.

Miiza avatar

Miiza

Mar. 25, 2013

0
1

God d**n it.. How many skeleton mages will go out one by one on level 29?

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