Keep It Powered
por Rob1221
Keep It Powered
Etiquetas para Keep It Powered
Descripción
Recoge las baterías rápidamente para sobrevivir en este juego de plataformas contrarreloj. Este juego fue creado originalmente en 48 horas para Ludum Dare 46 y luego actualizado.
Cómo jugar
Seleccionar en el menú: Espacio o Enter. Mover: WAD o Flechas. Reiniciar: R. Atrás: Esc o B
Actualizaciones del desarrollador
Update 2:
Fixed bug with power loss on boxes.
Reduced collision box of the no-jump zones.
Adjusted levels 6 and 17.
FAQ
¿Qué es Keep It Powered?
Keep It Powered es un juego de rompecabezas gratuito para navegador desarrollado por Rob1221 donde los jugadores deben mantener la energía en una placa de circuito para completar cada nivel.
¿Cómo se juega Keep It Powered?
En Keep It Powered, conectas nodos de energía a los objetivos dibujando cables, gestionando divisores y asegurando que todos los componentes permanezcan alimentados para resolver cada rompecabezas de circuito.
¿Cuál es el bucle principal de juego en Keep It Powered?
El bucle principal de juego en Keep It Powered consiste en resolver una serie de rompecabezas de circuitos colocando estratégicamente cables para llevar energía desde las fuentes a todos los componentes necesarios.
¿Keep It Powered incluye progresión por niveles?
Sí, Keep It Powered cuenta con múltiples niveles de complejidad creciente, desafiando a los jugadores a resolver circuitos cada vez más intrincados.
¿Cuáles son algunas características únicas de Keep It Powered?
Keep It Powered destaca entre los juegos de lógica por su visualización en tiempo real del flujo de energía y elementos interactivos de circuito como interruptores y divisores.
Comentarios
dzamie
May. 14, 2020
This is a really good concept, though the timing gets far too tight as it goes along - it can be hard to tell what the intended solution for a level is. A lot of the levels past 10 feel like your room for error is less than a tenth of a second on every single turn and jump.
JoeKherr
May. 15, 2020
This game has none of the character of your earlier efforts. It's one big speedrun where a minor mistake trashes the effort.
Your pure puzzlers are great, some of the best on here. Please go back to those.
Techy4444
May. 14, 2020
Due to the way portal hitboxes work, the end of level 22 is far too inconsistent. Because of the confined space (as opposed to the portals at the beginning of the level where you can simply jump to the left on the initial warp), whether or not those portals at the end "double warp" you (thus ruining the jump) feels like it's ultimately RNG.
Rogerup
May. 13, 2020
Excellent game! Waiting for more Levels. Congratulations for the great work!
Bestsshaman
May. 16, 2020
If anyone is stuck with 18 like I was for ages: Jump left over the button so you're between the button and the battery, then jump over the onto the bridge, avoiding the battery. Jump up to the left and grab the nearest battery, run over to the button and press it then grab the other battery left over. Run to back to the right, collect the battery and jump up to the button in the top right. Collect the battery up there and go back down to the left and then collect the battery in the little alcove to the right before going right making sure you pressed the button so you can fall down where the bridge is. Then collect the battery at the bottom of the bridge. Next, try to dodge the slows and jump with the speed to press the button in the bottom left. If you do this well enough you are also able to collect the battery in the bottom left too, if not you lose. Then jump through the slows and the rest of it the level pretty straight forward.