NeuroDriver
por sem23
NeuroDriver
Etiquetas para NeuroDriver
Descripción
En NeuroDriver gestionas un equipo de pilotos en vez de conducir tú mismo. Aunque el juego incluye algunos pilotos preentrenados, también puedes entrenar a tus propios pilotos élite usando una técnica de aprendizaje automático en modo entrenamiento. Aun así, deberías poder superar el juego sin entrenar, pero mejorar a los pilotos siempre tiene ventajas. Además, puedes crear tus propios pilotos en el menú de opciones. El tamaño del cerebro depende de su arquitectura: los perceptrones multicapa pueden tener más neuronas y capas ocultas que la memoria a largo-corto plazo (LSTM), porque LSTM, debido a su arquitectura, tiene más neuronas y conexiones ocultas, lo que afecta la velocidad de cálculo. Al aplicar nuevos valores de cerebro, se reinician tus pilotos actuales, pero puedes cambiar los parámetros genéticos en cualquier momento sin reinicio automático. La técnica de aprendizaje automático utilizada es parte de la teoría de algoritmos neuro-evolutivos, que combina redes neuronales con algoritmos evolutivos/genéticos. ¡No dudes en preguntarme o consultar Wikipedia, vale la pena leerlo!
Cómo jugar
# gana dinero participando en carreras arcade, torneos o eventos especiales. # puedes cambiar el estilo de conducción, lo que influye en la velocidad y el consumo de combustible. # puedes mejorar a tus pilotos entrenándolos (aunque los que vienen ya son bastante buenos). # consigue todos los coches y mejoras. # logra el mejor puesto en todas las carreras. # crea nuevas pistas con el editor de circuitos
Actualizaciones del desarrollador
New Version out now! All tracks updated plus an additional training track!
Changelog 1.4.0:
- replaced all tracks by tracks derived from original DTM series
- added derived version of famous GranTourismo™ ComplexString
- minor changes related to more realistic car speeds (visualization)
- fuel is now at 180 (still using 1 unit per second at “normal” drive style)
Comentarios
sgschult
Jun. 16, 2015
Very frustrating when you have perfect racers in training, but then they all crash into each other and can't complete a lap in race mode.
Oh yeah! I know what you mean... I think it's because they never learn to "overtake". I tried to implement a scenario for learning exactly this, but my first try was not successful, but next tests are running to see how it is possible to train this. But as theory says: everything you want to learn - you are able to, but it depends on the environment ;-) My first try: I started a single "hunted" car, with enabled collision and vision, slower than others and in some distance in front of them, then I started all the others and hoped that they would learn to overtake the "hunted" car... LOL... They didn't, they learned evevrything from oscillating from left to rigtht all over the track to driving minimum distance to the barrier, but did not learn to do something what we would call an overtake maneuver :-D
TheDiscoverer
Jun. 10, 2015
nice game idea,racing + idle never before so much tried...the game needs a short intro and not a 6 paged-tutorial,besides that good game;)
This encourages me in the idea to split up the game in two parts: the "nerdy" experimenting part of training, and the gaming part which could be something like Gran Tourismo's Bspec-Mode, where you manage your racing team. Then the user could decide what he wants to do, just playing an idle-racing / management game, or having a look into neuroscience. Of course you will be able to do both.
Jondean
Jun. 11, 2015
tried building a track, but their needs to be more track parts to complete it, unless you can rotate the track parts.
Sorry for the confuse... the editor is not explained yet. You can rotate the tiles by "right mouse button click" and the plus and minus are for resizing. I will add an in-editor tutorial for making this more clear. Thanks for playing and testing the editor in this state! (I know that it is really hard to build a track at moment!)
TheDiscoverer
Jun. 10, 2015
When i upgrade something of the car a description would be nice,not only pictures of anything we dont know
Thanks for input! This will be fixed next update!
Skull_Krusher
Jun. 15, 2015
What does power distribution do?
It is the ratio between acceleration and maximum speed. In current version (1.1.0) the value starts at 0.6 (60%) and its max value is 0.8 (80%). When tuning option comes back in game (planned in next version 1.2.0), you will be able to change it as you want, of course inside its limits.