Dash'n Knights

Dash'n Knights

por turnA
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Dash'n Knights

Valoración:
3.7
Lanzamiento: April 23, 2012
Última actualización: April 27, 2012
Desarrollador: turnA

Etiquetas para Dash'n Knights

Descripción

Acompaña a Dash y sus Caballeros Audaces para descubrir una misteriosa organización malvada en el continente norte. Juega como los Caballeros Audaces en esta versión única de billar con estrategia por turnos/RPG. Supera cada nivel y su reto adicional para desbloquear mejoras y muchos logros en el camino. ¿Podrás ayudar a los Caballeros Audaces a completar su viaje? - Elige el comando Mover y selecciona la dirección del enemigo para avanzar hacia ellos. Al golpear a un enemigo, tu unidad atacará automáticamente. - Elige Defender para quedarte en el lugar y reducir a la mitad el daño recibido. - Elige Contraataque para quedarte quieto y atacar automáticamente a quien te golpee. - Elige Objeto para usar pociones y equipar armas elementales en batalla. *Edit*. ¿En portada? ¡Wow! :D. ¡Gracias por los comentarios y el apoyo! Intentaré atender algunos de los problemas que mencionaron.

Cómo jugar

Solo ratón.

Actualizaciones del desarrollador

Apr 22, 2012 10:24pm

1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed

Comentarios

0/1000
Neafariousdeath avatar

Neafariousdeath

Apr. 24, 2012

134
11

very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.

turnA
turnA Desarrollador

You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)

TMINTH avatar

TMINTH

Apr. 23, 2012

113
13

The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.

turnA
turnA Desarrollador

I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.

azzondean avatar

azzondean

Apr. 25, 2012

75
8

TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.

turnA
turnA Desarrollador

Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.

phoenix_reborn avatar

phoenix_reborn

Apr. 29, 2012

42
4

awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!

Atrius2242 avatar

Atrius2242

Apr. 23, 2012

158
25

Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.

turnA
turnA Desarrollador

I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?

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