Tiny Wizard
por zinkinteractive
Tiny Wizard
Etiquetas para Tiny Wizard
Descripción
Eres un pequeño mago, viviendo en un mundo diminuto, así que construiste una torre alta. Ahora, tu torre está misteriosamente invadida por esqueletos reanimados.
Cómo jugar
[WASD] para moverse. [RATÓN] para apuntar y disparar. [ESPACIO] para habilidad especial. [F] para lanzar bombas. [TAB] para cambiar de sombrero. [0] para silenciar. [+] y [-] para ajustar el volumen.
Actualizaciones del desarrollador
[bugfix 1]
Bosses no longer automatically dies after 30 secs :)
Regular enemies die after 30 secs (so if they get stuck in walls, they die.
The black hat is nerfed, and now correctly uses up one heart for each special. (might need more nerfing :)
Comentarios
CaptainSwagg369
Nov. 03, 2012
It would be a huge improvement if you included the fact that you die if pressing the "K" key.
DaemonCaedo
Apr. 24, 2012
Pretty nice little game. I'm always slightly aggravated if a game doesn't have a mute button though. (as I have other things running while I play these off and on)
Thanks! And totally agree. It's an undocumented feature :) You can press [0] [+] and [-] to control sound levels.
Rickmaster7
Apr. 24, 2012
The game felt like I WAS A WIZARD WITH AGILE SPEED, WHAILING SKELETONS WITH MY HATS, although the levels felt boxy (What tower doesen't have a round room) and small. There are flaws there and up here, Overall a great game. 4/5.
Thanks dude! :) The rooms are a bit boxy yes. Had no time to make interesting level-generation. Also, the game is very low res. If I had round rooms it would be very small.
blueangel911
Apr. 23, 2012
Nice, simple game. If the levels were a bit larger, the feel might not be as... quick. Great game though, 5/5.
Thanks dude :) The theme was "Tiny Worlds" so I kept the levels small on purpose.
ilyennevnincs
Apr. 25, 2012
Very fun game, I liked the gfx and the simplicity. There is a bug, if you quickly change hat with tab while clicking, you can shoot 2-3x faster. Needs a little polishing, until that 4/5.
Thanks! I didn't think of that. I'll keep it in mind if I make an update :)