60 Seconds: Asteroids
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60 Seconds: Asteroids
Mga tag para sa 60 Seconds: Asteroids
Deskripsyon
Ilan kayang asteroid ang kaya mong sirain sa loob ng 60 segundo? Habang mas marami kang nasisira, mas lumalakas ang barko mo. Ginawa ang larong ito sa loob ng wala pang 9 na oras sa isang malaking livestream session para makasali sa Mochimedia's June 60-Second Contest.
Paano Maglaro
Arrows o WASD para gumalaw. (Awtomatikong nagpapaputok ang barko.) Pindutin ang M o 0 para i-mute/unmute ang musika (courtesy of KungFuFurby)
Mga Komento
zappy212
Jul. 01, 2012
2 Player mode would be possible by splitting the screen in two, and one ship is controlled by WASD and the other controlled by Arrow Keys, you could have different modes, ones where you work together, and ones where you battle. :)
Might work :)
zappy212
Jul. 01, 2012
Add a 2 player mode :P
And how would I do that?
shadow999999
Jul. 01, 2012
as for the upgrades there could be increase level size or after each match the level size increases anyway, there could also be when you crash into asteroids a upgrade that makes the amount less the minimum being that you only loose 1 point instead of what ever you loose , being more shots that you start with, speed of the shots , speed of the turning and thrust put together in one upgrade or it will fell odd , more bombs(things that destroy all asteroids within range , more atom bombs (bombs that destroy every asteroid on the screen/field and asteroid point increase upgrade so whenever you destroy an asteroid you get more points then you would normally.
Alright. Thanks.
lSWATLLAMA
Jun. 30, 2012
Nice. The ship rotates a little slowly - something to modify for the reboot. Also, mouse movement as an alternative would be nice, something that you didn't have time to do for this one, but for the possibility of a reboot you should add it.
Please feel free to try it again now. Since this version is not linked to the Mochi one, I am actually able to update it. Turning speed has now increased by 50% (still no mouse controls though :( ).
Cyclonea
Jun. 30, 2012
It was a challenge to make a game in such a limited time with that theme, but I like the result. The level up system is interesting and could expanded in a reboot. For example, different ship forms and more enemies as you increase your score. Good luck in the contest!
Thanks. I'm thinking about a kind-of Bubble Tanks idea, since the only thing I don't like about that game is the bubble fields you play in.