SkullFace

SkullFace

ni GregAnims
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SkullFace

Rating:
3.7
Pinalabas: December 13, 2012
Huling update: January 23, 2013
Developer: GregAnims

Mga tag para sa SkullFace

Deskripsyon

EDIT: Maraming salamat sa mabubuting salita Kong, pati na rin sa mga kapaki-pakinabang na feedback! Sundan ang mga susunod kong laro at mag-subscribe sa: greg-anims.com. Isang malaking action platformer na sumusunod sa yapak ng mga sikat na laro tulad ng Super Meat Boy o N+, na may 45 antas sa 3 natatanging mundo. Mga tampok: final boss, high scores, orihinal na soundtrack at jetpack! Ang SkullFace ay ginawa sa loob ng halos 7 buwan at nagsimula halos isang taon bago iyon! Maraming pag-aalaga at play-testing ang inilaan sa bawat antas at detalye ng larong ito, sana ay magustuhan mo ang karanasan. Isang hamon at rewarding na adventure na may orihinal na soundtrack ni Adam Dishongh, na nagtatapos sa isang matinding laban. EDIT:. Wall-jumping ay medyo mahirap, narito ang mga "logic rules":. - maaari kang tumalon mula sa pader anumang oras basta't nakadikit ka rito (ito ang pinakamabilis na paraan) sa pamamagitan ng pagpindot ng jump. - ang "wall-stick" ay mag-aactivate lang kapag bumabagsak ka. - habang naka-wall-stick, maaari kang tumulak palayo at tumalon mula sa pader. Salamat ulit sa lahat ng suporta!

Paano Maglaro

Spacebar - Tumalon. Down - Gumulong. Up - jetpack. (maaari i-customize ang controls sa options menu. Maganda rin ang laro gamit ang xpadder)

Mga Komento

0/1000
basketballmdy avatar

basketballmdy

Jan. 25, 2013

876
49

Jumping could be done a bit better, but the game all in all is fairly fun, just can get frustrating when you can't get the guy to jump off the walls.

TornPaperBird avatar

TornPaperBird

Jul. 02, 2014

316
20

That badass feeling when you do a level in 1 run :L

w4m4w avatar

w4m4w

Dec. 13, 2012

878
63

You really are into making games that show no mercy.

streepe avatar

streepe

Dec. 14, 2012

1026
82

Really good game, I was scared that it would be just a clone of meatboy but it's a lot better on many aspects. What I really enjoyed was the level design. Levels felt easy and smooth even if they were obviously difficult.
The only down I have is how tricky it can be to roll after a jump. This could be fixed easily by making a roll if you're holding down when landing. Died a few times because I pressed too early and was still in the air.

FlashFire1999 avatar

FlashFire1999

Dec. 14, 2012

763
64

great game, took two hours but got all gold... the wall jumping could be smoother, but the timing for the movement windows was beautiful. you have to go through almost every level without stopping. however, there should be a reward for all gold medals...

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