Scrollten

Scrollten

ni archivemind
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Scrollten

Rating:
2.6
Pinalabas: November 11, 2016
Huling update: April 13, 2017
Developer: archivemind

Mga tag para sa Scrollten

Deskripsyon

A game than uses only the scroll wheel.

Made for Kongregate Game Jam 2.
Theme: the number 10
modifiers used:
1: no violence
2: mouth sounds (whistling, a "pop" sound and an "Eh" sound)
3: two buttons

And yes, I made sure the photos I used for graphics were all ones I took during the Jam.

Paano Maglaro

mouse wheel UP
mouse wheel DOWN

(you may also use arrow keys UP and DOWN if you can't use the scroll wheel)

Mga Komento

0/1000
williampopy avatar

williampopy

Nov. 12, 2016

2
0

I got through most of it I think, but... I have a track pad. This game is not easy for people with track pads. I would also say its way to sensitive, but that might just be my own settings. I would have to recommend a setting or something or another option, maybe use arrow keys to move up and down idk. Other than that, It was an interesting concept. I enjoyed petting your cat.

archivemind
archivemind Developer

Thanks for the input. I was thinking of allowing arrow keys, but at the last minute I thought I need to stick to the gimmick and intended gameplay, but there's really no point that I didn't allow an alternative and I'll update the controls after the judging is done. At least petting the cat makes more sense on a trackpad, heh. I did test with both very precise and very sensitive scrolling though. The game should be beatable with a sensitive scroll, unless "Input.GetAxis("Mouse ScrollWheel") > 0f" works differently on some setups/mousewheels. But if you can get from one edge to the other in one stroke you should be able to beat even the final level.

Postmodestie avatar

Postmodestie

Nov. 13, 2016

2
0

pretty clever mechanic - It's really made to work with the wheel. good job!

mttbnd avatar

mttbnd

Nov. 13, 2016

1
0

It's sad to see a great gameplay idea ruined by the interface itself. I see you've already replied about the scrollwheel sensitivity and I would suggest you to check and control the scrollwheel's delta returned by the GetAxis (you can manage it as a float), maybe you can make a "scrollwheel check scene" before the game starts so you'll sure everyone can setup and play at the way you meant it! :)
Kudos for your idea!

JimmyCarlos avatar

JimmyCarlos

Nov. 13, 2016

1
0

Interesting game, very cute cat.

morrowind3 avatar

morrowind3

Dec. 01, 2016

1
0

the cat levels are very important

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