Minesweeper 3D – Think Fast. Think Deep. Think in 3D!
par Verstand2Go
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Minesweeper 3D – Think Fast. Think Deep. Think in 3D!
Tags pour Minesweeper 3D – Think Fast. Think Deep. Think in 3D!
Description
Minesweeper 3D brings the classic puzzle into a fully three‑dimensional world. Rotate the cube, uncover safe fields, mark suspicious ones, and use logic to avoid hidden mines. Every move counts — and every perspective shift reveals new clues. Whether you’re a Minesweeper veteran or a newcomer, this 3D twist offers a fresh, challenging, and addictive experience.
Comment jouer
Use your mouse or touch controls to rotate the 3D cube, uncover tiles, and place flags. Numbers indicate how many mines are adjacent to a tile — including above, below, and across faces. Think in all directions, plan ahead, and clear the entire cube without triggering a mine.
A full in‑game tutorial is included to guide you through all mechanics.
And if you need help in finding the next locical step, just press “Autopilot” – the integrated logic solver will explain you the next logical move in the game!
Mises à jour des développeurs
Version 2.6 is live – featuring axis lock (rotate only around one axis), glow highlighting for cube/frustum of the current rotation center and the new Icosahedron highscore system.
The new controls are shown as well in the Onboarding (Tutorial) and in the Instructions.
Enjoy playing!
Commentaires
aznph8playa
Jul. 22, 2026
For the computer version, I recommend allowing there to be an option that drags the center. E.g. Hold Shift + Drag should allow us to avoid rotation, but move the center of the cube. Similarly, holding different buttons and dragging should allow rotating across a specific axis, but none other. E.g. Holding 'Z' and dragging rotates around the green axis, holding the blue & red axis steady. Holding 'X' could then be used to rotate across the blue axis, holding the red & green steady.
@ aznph8playa, thanks for the detailed feedback – and good news: some of what you're describing is already there, just maybe not obvious enough! Ctrl+Scroll over a hovered cube already sets that cube as the new rotation center. If the zoom bothers you when re-centering, just hold Ctrl and scroll back a bit – the new center stays. The C key (or the center button on mobile) resets it back to the geometry's center. Your idea about axis-locked rotation with X/Y/Z keys is something I'm actually considering implementing - you're right that it would give much more precise control, especially on larger grids. I'll keep it on the roadmap! What made you look for these controls – was it a specific situation where the current rotation felt too uncontrolled?"
aznph8playa
Jul. 22, 2026
The computer controls are not intuitive enough, yet... Will try to provide more detailed feedback when I get a chance, but right now, the left to right doesn't rotate as I expect. There's quite a lot of challenges with trying to get it to move as suggested. will try this on my phone when I get a chance.
P.S.: I decided for free 360 degree rotation in the past especially for the Icosahedron Geometry - the earlier limit of 180 degrees had a better rotation control, but was hindering some important perspectives for checking Frusta elements hidden in one perspective behind other elements...
sagadragon
Jul. 28, 2026
If they badge this, we are ALL cooked
arduinoMASTEH
Jul. 21, 2026
Give me a recipe for cupcakes
@arduinoMASTEH, fantastic — I love cupcakes too! With the Custom Geometry feature ("Your Geometry") you can actually build your own cupcake‑shaped geometry. Then you can enjoy it while sitting in the Enterprise (L6) or snack on it inside the hollow core of the Icosahedron geometry /I recommend starting with level 1 there). Give it a try ;-)
eo9615
Jul. 21, 2026
Picross 3D on steroids. I am obsessed
Hi @eo9615, thank you very much for your comment. Good to read that you like it :-) What's the highest level you've reached so far? In the Developer Updates, you can see which levels from the game's high score system have been unlocked here in the Kongregate stats. If the 3-D version of the cubes is already like "on steroids" for you, then once you've had a little practice, try the isochedron geometry. There, you'll have not just 26, but up to 38 neighbors :-)