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BasketBalls Level Pack

BasketBalls Level Pack

by turboNuke

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BasketBalls Level Pack

Rating:
3.7
Released: April 23, 2012
Last updated: April 23, 2012
Developer: turboNuke

Tags for BasketBalls Level Pack

Description

38 more basketball based levels, a new and improved scoring system, and more referees to take care of!

Comments

0/1000
charredmonkeys avatar

charredmonkeys

Apr. 14, 2012

146
14

On level 3, I score the last hoop, but since the ball timer ran out afterwards, I was penalized 1 shot. I really don't think that's fair, considering that I had scored the basket and was just waiting around for the results screen. You should possibly make it so that when you score the final basket, the ball timer is negated. Still like the game a lot, really enjoyed the first one and I'm enjoying this one as well

charredmonkeys avatar

charredmonkeys

Apr. 14, 2012

97
12

Also just wanted to mention how much an improvement the scoring is compared to the first. Finishing with the least amount of passes is a lot more fun than finishing it in the shortest time

Precarious avatar

Precarious

Apr. 14, 2012

87
15

First off, the medal-scoring system is definitely improved. The target scores seem a little off, though. As Bob said, the gold scores in levels 5, 7, and 8 seem impossible to reach. Conversely, I've finished level 28 (Lift and separate) in 5 shots, when the gold medal score is 12--without doing anything particularly unusual or creative.

Bob10110 avatar

Bob10110

Apr. 14, 2012

97
20

I'm finding a few gold medals seemingly impossible to attain as of right now; namely levels 5, 7, and 8 (Dog Collar, Shaft, and Wombling Free). Any chance this can be looked into?

uberpenguin avatar

uberpenguin

Apr. 24, 2012

60
14

Well done, as with really all turbonuke/robotjam/longanimals collaborations. At first I was kinda 'meh' about the pass counter vs. the timer, esp. since I kind of liked having the option of hitting the refs or not, but as I played through this I got used to it. About the only thing that bothered me with it is that it meant that it would cost me more if one of my players grabbed a ball out of the air when I didn't want them to. In the last game I would then just go 'damn' and turn around and throw the ball again, but in this one I would pretty much have to restart (I always aim for gold, of course. I'm an underachiever in most facets of my life, so I figure this way I can at least trick a part of my brain into thinking I've accomplished something. The various parts of my brain aren't on speaking terms I guess =\). Otherwise I liked it. I kind of liked the soccer one and the zombooka series a bit better, but they're all good.