Orient Express

Orient Express

par zygomaticgames
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Orient Express

Note:
2.5
Sortie : December 26, 2013
Dernière mise à jour : December 26, 2013
Développeur: zygomaticgames

Tags pour Orient Express

Description

Voyagez à travers l’Europe avec l’Orient Express dans ce jeu de match 3 avec 3 modes de jeu. Reliez, échangez ou cliquez pour créer des groupes de 3 joyaux identiques ou plus. Retirez tous les fonds colorés et faites sortir la clé en supprimant des joyaux et en faisant pivoter le plateau.

Comment jouer

Voyagez à travers l’Europe avec l’Orient Express dans ce jeu de match 3 avec 3 modes de jeu. Reliez, échangez ou cliquez pour créer des groupes de 3 joyaux identiques ou plus. Retirez tous les fonds colorés et faites sortir la clé en supprimant des joyaux et en faisant pivoter le plateau.

Commentaires

0/1000
harimau2 avatar

harimau2

Dec. 26, 2013

1
0

Good game. I don't like however that you have to start from the beginning when you time out (did not notice it was time depending). Why not restart level?

deleteduser avatar

deleteduser

Dec. 26, 2013

1
0

Completely agree with harimau2 . I enjoyed the game very much, but unfortunately I can only give it 1 star due to having to start ALL OVER AGAIN just for failing 1 level. Getting half way through the game and being taken back to the start because of bad luck on one level is ridiculous. 1 star may sound harsh, but when it almost makes the game unplayable then I think that's fair. If you gave the option to replay the level to our content then I would have easily given it 4 stars.

Toote avatar

Toote

Jan. 19, 2014

1
0

Now level 20 does generate a key, but level 22 doesn't :S

Toote avatar

Toote

Dec. 31, 2013

1
0

While I hate having to start over from the beginning each time, it is one of the challenges I actually like about this game. On the other hand, level 20 never generates a key for me, so 1/5 (why did they remove the "report a bug" functionality?)

pmills avatar

pmills

Apr. 13, 2014

0
0

I'm having the same problem with level 22 as reported. Another suggestion is, when I lose on a level I'd like the game to highlight the remaining uncleared squares. It would either tell me why I lost or point out a bug.