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Zombies, Inc.

Zombies, Inc.

by AethosGames

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Zombies, Inc.

Rating:
3.7
Released: February 24, 2012
Last updated: February 24, 2012
Developer: AethosGames

Tags for Zombies, Inc.

Description

You are the CEO of a company that develops zombies, and world conquest is your mission statement!

Conquer 13 territories while unlocking and upgrading your zombies! Sell items to the zombie population, upgrade your company, and rule the world!

30 achievements in total to unlock over three difficulties.

How to Play

Use the mouse to click stuff.

Comments

0/1000
pacattack25 avatar

pacattack25

Jun. 18, 2013

1216
24

"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?

n4tth3bug avatar

n4tth3bug

Feb. 23, 2012

4195
93

They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!

havoc777 avatar

havoc777

Jun. 01, 2016

399
7

Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.

Vitrivius avatar

Vitrivius

Feb. 23, 2012

1175
28

Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.

Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.

Xervicx avatar

Xervicx

Feb. 27, 2012

761
18

Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?