Dungeon Dice

Dungeon Dice

oleh AfroNinja
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Dungeon Dice

Rating:
3.1
Dirilis: January 24, 2011
Terakhir diperbarui: January 24, 2011
Pengembang: AfroNinja

Tag untuk Dungeon Dice

Deskripsi

Ini adalah kolaborasi kecil yang saya mulai bersama teman saya Joe saat saya kembali ke Ohio untuk liburan. Tidak terlalu spesial, tapi semoga bisa menghiburmu sebentar. Kami berusaha membuatnya seimbang, tapi seperti yang bisa ditebak, dadu benar-benar acak. terima kasih khusus untuk Jason atas suara keren di layar judul!1!!! btw, buat yang penasaran, musuh TIDAK punya peluang lebih besar untuk mendapatkan angka tinggi. Semua lemparan dadu berasal dari generator angka acak yang sama.

Komentar

0/1000
SoStacieFan avatar

SoStacieFan

May. 31, 2013

23
0

too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.

Omarscen avatar

Omarscen

Jan. 25, 2011

61
4

Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.

Serpentrose avatar

Serpentrose

Jan. 24, 2011

72
6

Not bad. Could use more 'what can I do to improve my outcome' and less 'dear RNG, please give me better numbers than my opponent.'

shalko avatar

shalko

Jan. 26, 2011

38
3

Time mage ftw!
The fact that you can re-roll one low dice roll for free makes him superb, the other 2x re-roll only costs 1 MP when you roll a low number, so you will usually end up with spare MPs at the end of combat that you can use to cast Obliterate a few times to speed up the demise of your foe!

crsunlimited avatar

crsunlimited

Feb. 02, 2011

53
8

Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.

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