Astrominer.io - Alpha

Astrominer.io - Alpha

oleh Maxximy
Laporkan bug
Laporkan Game
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Astrominer.io - Alpha

Rating:
3.2
Dirilis: March 09, 2018
Terakhir diperbarui: June 21, 2019
Pengembang: Maxximy

Tag untuk Astrominer.io - Alpha

Deskripsi

Game tembak-tembakan luar angkasa multiplayer dengan fitur pembuat kapal khusus. Tambang. Bangun. Bertarung.

Cara Bermain

WASD untuk bergerak dan berputar, klik untuk menembak. Klik tombol "?" untuk bantuan lebih lanjut.

Komentar

0/1000
esracoon avatar

esracoon

Mar. 11, 2018

4
1

Addendum to my last statement. How about even a small short range tractor beam (max one or two) to help collect close by resources.

Maxximy
Maxximy Developer

Good idea for a new module type!

esracoon avatar

esracoon

Mar. 11, 2018

4
1

Game is kinda neat. Few suggestions though. Grid lines in the asteroid maps are too thick/heavy/bright and can possibly hide resources resulting in maps that won't close. Perhaps even consider if an asteroid map has <3-5% resources left and it hasn't been visited for x amount of time (i dunno, half hour, hour?), close and spawn a new one somewhere else. Pirates seem to spawn and then head off into an orbit around the center. The larger pirates have a very poor turn radius and tend to go way off and are hard to find. Perhaps improve their turn a bit? Anyways, like the game.

Maxximy
Maxximy Developer

Thanks for feedback! Good points, added them the todo list. Improving Pirates is next ;)

Pyroxene avatar

Pyroxene

Mar. 13, 2018

1
0

Asteroid respawns are great now, real easy to pop one and have it respawn as another one right away (appears after you go into another zone and go back to warp).

MugenNoSekai avatar

MugenNoSekai

Mar. 10, 2018

1
0

asteroids dont seem to respawn

Maxximy
Maxximy Developer

Thanks! They should respawn when all chunks are mined. I'll check that.

Pyroxene avatar

Pyroxene

Mar. 10, 2018

1
0

Just remembered: When you have energy assigned to a ship system, but that system is full, it should count as 0 assigned for the purposes of where energy is added. For example let's say you have 1/3rd assigned to each system. When shields and weapons are full and not being fired/damaged, you still only get 1/3rd of your produced energy put into the engines (even if you have the room in your bar). A "-" option for the bars would be nice, and maybe hotkeys as well, though so far combat beyond the first couple core levels is slow enough that this is minor.

Maxximy
Maxximy Developer

Yeah the energy controls are not very intuitive at the moment. I'll try to improve them.

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