Explosive Runner- BETA
oleh ExplosivePixel
Explosive Runner- BETA
Tag untuk Explosive Runner- BETA
Deskripsi
Kami Explosive Pixel dan ini adalah game Unity 3D pertama kami! Ini adalah rilis beta publik pertama dan kami ingin mendengar masukan dari kalian. Di Explosive Runner, kamu bermain sebagai Pelari Eksplosif. Jika kamu menabrak apapun, kamu akan meledak. Ironisnya, Pelari Eksplosif juga ingin jadi montir... tapi semua yang dia sentuh meledak. Setelah mencoba memperbaiki hidran di pusat kota, dia malah menyebabkan infrastruktur kota runtuh. Sekarang kamu harus membantunya melarikan diri dari kota dengan menghindari rintangan, melompati celah, dan mengumpulkan roda gigi berharga milikmu.
Cara Bermain
Spasi - Lompat. (Tahan untuk lompatan lebih tinggi). Esc - Menu Jeda
Pembaruan dari Developer
Version 1.1
-Rebalanced jumping and gravity
-Left Ctrl is no longer necessary
-Auto prompt upon death
Komentar
Robomaldito
Mar. 19, 2015
Excellent.Hahaha dat explosion
PartyCrasher101
Jul. 21, 2013
Jumps a little high and doesn't really come down fast enough so as soon as you touch the ground you hit a barrier
I know, the controls are still a bit wonky for many people. I'll try and tune them. Thanks for the feedback
Maxipuddle
Jul. 22, 2013
Wooho! Just got HighScore! (It's ScratchCube from Scratch.mit.edu btw)
ExplosivePixel
Jul. 21, 2013
I still have the highscore. It's my game but c'mon kongregate! I would like to see someone beat it.
knight12374
Jul. 31, 2013
Very nice game, but laggs on my computer. I hope each of those trees aren't individual sprites, right? The background (except maybe the buildings) should be flat, combined, 2D sprites aligned to look 3D (if they're not already).
Thank you for the feedback! It lags on your computer? I tried this game on a Intel i3 1st gen with a Geforce 310 and it ran well. Anyways your advice is still correct. The trees were just laid using Unity's terrain tool. I hope it doesn't use separate instances because like you said that add a lot to the PC rendering load. Thanks for playing.