GRAIDKARUPACHI
oleh HelpIMadeAGame
GRAIDKARUPACHI
Tag untuk GRAIDKARUPACHI
Deskripsi
GRAIDKARUPACHI adalah shmup arcade vertikal dengan banyak level, banyak bos, banyak kapal, dan berbagai mode kesulitan. GRAIDKARUPACHI berfokus pada menembak dan terbang, tapi juga punya mekanik shmup canggih di dalam hatinya yang dingin. Peluru musuh akan berubah jadi uang saat dikalahkan, kamu dapat skor dan uang tambahan dengan menggores peluru, kamu bisa memakai kemampuan spesial untuk membersihkan layar, dan gunakan beam untuk menghancurkan musuh yang lebih kuat. GRAIDKARUPACHI harus selalu ditulis dengan huruf kapital.
Cara Bermain
Gunakan mouse untuk bergerak, dan klik+tahan untuk menggunakan beam. Spasi mengaktifkan spesialmu. Kamu juga bisa mengubah kontrol.
Komentar
abyssoft
Jul. 02, 2014
I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5
Malfar
Jul. 04, 2014
Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.
OmegaGladiator
Jul. 03, 2014
I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed
SteliosS10
Jul. 04, 2014
walkthrough: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DE3L2qw6MQlU
Irasfel
Jul. 12, 2014
To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.