NodeDrawer
di BryceSummer
NodeDrawer
Tag per NodeDrawer
Descrizione
Un rapido sandbox di disegno 3D con molte impostazioni da modificare per creare fantastici disegni a spirale.
Come si gioca
Comandi:. Spazio: Avvia simulazione. H: Nascondi testo di aiuto. W/A/S/D: Ruota la telecamera (durante la simulazione). Q/E: Zoom della telecamera (durante la simulazione). Mouse - Clicca sui nodi per varie opzioni di modifica (passa sopra per il tooltip). G - Disattiva effetto bagliore. Cervello - Divertiti a sperimentare con le diverse impostazioni!
Aggiornamenti dello sviluppatore
Heres a little backstory on this โgameโ: I was working on another project when a bug popped up that caused the camera to spin erratically and make crazy spiral patternsโฆ So, naturally, I stayed up all night and roughly 9 hours later this was done. Iโm going to sleep now(Probably not).
Commenti
BonesteGreat
Oct. 10, 2011
This is pretty cool, you should add a random button.
Thanks! Better yet... sharing! coming in 5 mins.... DONE. I still would like to add a random function too though!
BryceSummer
Oct. 10, 2011
Update: Added a basic settings sharing system. Click the little + in the upper right hand corner to get started! Unfortunately there's no serverside backend right now... kong's API for sharing is AS3 only :(. But you can post the codes in the comments :). if this gets popular enough I'll implement a sharing server(probably).
BryceSummer
Oct. 10, 2011
Update: Added option to spawn particles from nodes... Just click the "Particle" tickbox next to the trail tickbox! They also have a "fling" property which, as the name suggests, flings the particles out from the node.
BryceSummer
Oct. 10, 2011
Update: Added linear speed and linear distance as a node option... This basically makes the node move closer and farther away from its parent node if you turn it on, makes for some neat stuff. I also added an option to disable the glow effect(Press the G key!) :).
mattieo123
Oct. 10, 2011
its a pretty fun "game" nice way to goof off
Thanks! I agree, I've wasted way too much time goofing off on this already :P.