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Idle Slime RPG

Idle Slime RPG

di IOUaDOT

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Idle Slime RPG

Voto:
3.3
Rilasciato: March 16, 2015
Ultimo aggiornamento: March 16, 2015
Sviluppatore: IOUaDOT

Tag per Idle Slime RPG

Descrizione

A hybrid RPG and Idle dungeon crawl. Build a party of up to four Slime Heroes and sit back and watch as they murder their way to Floor 100, while earning you experience and Gold you can use to upgrade their Attributes.

Come si gioca

Update 2: 11:29 PM, 3/16/2015. Added randomly occurring Boss rounds. Left a detailed description in the comments section.
Update 1: 5:17 PM, 3/16/2015. Made a couple changes. Firstly, damage from Normal Attacks will now appear white with a blue outline, damage from Special Attacks now has a green outline. Poison damage is light blue, Acid damage is orange, Bleed is still red. Also, raised the offline Farming cap from 4 hours to 10 hours.

Attacks are performed automatically when each Hero's Action Bars fill. Targets are chosen at random. Each floor has 5 stages, each stage has a 30 second timer. Beat all five stages to advance to the next floor. If the timer runs out, the stage resets. You earn extra rewards for clearing the stages faster.
Click on a Hero in the game screen, or on their Hero Tab on the right of the screen, to open their individual Upgrade Window and spend Gold to upgrade them. Experience is awarded to Heroes for delivering Killing Blows. All Upgrade Buttons have a description next to them. Hover your mouse over it for more details.
If multiple sources of Bleed, Poison or Acid damage affect a single target, the duration of the effect is increased, but only the strongest source of damage is applied with each half-second tick.
Your progress can be saved by pressing the blue disk at the bottom of the screen. While offline, your heroes will gather Gold for you. Offline farming is capped at 10 hours.
Thanks for playing. Enjoy ^_^.

Commenti

0/1000
Mophtran avatar

Mophtran

Mar. 15, 2015

79
1

Seems like a solid start. As others have said, more info would be great. People who play idle games tend to like to see all the numbers they can so they can watch them grow. Plus, with as little info that is given, the % numbers shown in the upgrade tooltips don't mean a whole ton.

I can see this becoming popular! Keep an eye on the feedback you get from players and I'm sure this'll rise in rating!

NormaTheNorman avatar

NormaTheNorman

Mar. 15, 2015

109
3

A portion (10%? 25%?) of the gained xp should be spread to all heroes, or even better transferred to weakest hero in order to avoid the lock of low xp heroes permanently falling behind. I also suggest a soft reset where slots and be added, and/or passive benefits added. Thanks for the game.

Tetranigma avatar

Tetranigma

Mar. 16, 2015

77
3

And thus, the solo merchant challenge begins... One man, his coin, and a legacy that will live on for generations.

JusBlock avatar

JusBlock

Mar. 15, 2015

60
3

Any infos to status values would be helpfull. Upgrading damage, speed or whatever without any clue how much it increases is not that nice...

Vegetarian avatar

Vegetarian

Jun. 01, 2015

9
0

This is easily one of my favourite idle games. It's a shame, though, that I have to rate it so low due to the negative money bug I get with certain character combinations.