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Breakbar RPG
di Retimer
Breakbar RPG
Tag per Breakbar RPG
Descrizione
A twist to the Breakout style genre with the addition of Bosses, Experience Levels, Permanent Upgrades, and more!
Come si gioca
Use Keyboard or Mouse to Control
Commenti
Irasfel
Nov. 25, 2011
Actually an interesting idea, have to say the idea brought me in to try it at least. A couple flaws that made it hard on me though: 1. As the bricks get hit, they become more and more transparent. The darker colors can't be seen at all against the dark background when they are "mostly dead." This is not good as it leaves you wandering the ball around wondering where the hell those last bricks are. 2. Bricks have too many hit points too soon. Level 5 and bricks are already requiring 10 and more hits each to die, and that's with 2 bought damage upgrades. A single level takes forever - not fun. 3. Upgrades are a little cheesy for the limited availability of money. That whole upgrade page needs some adjustments, or we need more money/game. Perhaps institute some cash that drops as we break bricks, so even on losses we get *something*?
petesahooligan
Nov. 25, 2011
Good and bad. Bad: The paddle became twitchy by level 6 causing me to miss the ball. I don't like having to start a level over from scratch when I lose because they take so long to beat. The game is slow in terms of pace. I'd prefer that each level ended sooner. Good: Terrific idea! Great concept and reasonable execution.
Ralfo
Nov. 26, 2011
how about more RPG-elements, like stats (paddle-speed, mana,...), skill tree, equipment and spells?
InfestFirman
Nov. 26, 2011
You lost your balls, OH GOD!
EpsilonSigma
Apr. 20, 2012
The hitpoints of the bricks should correspond more with the upgrades available at that level, but overall 5/5. I'm not too keen on the slightly unrelated bosses though; I was expecting something at least slightly in-theme with the game ;)