Ixtab
di StudioCime
Ixtab
Tag per Ixtab
Descrizione
Ixtab è uno sparatutto rogue-like dove farai la conoscenza della Morte, viaggerai in dungeon pieni di porte, incontrerai mostri e accumulerai un vero tesoro! Il tuo obiettivo è trovare la stanza del boss e sconfiggerlo! Poi incontrerai mostri sempre più pericolosi... La Morte è tua amica: se muori, verrai riportato al negozio della Morte, dove potrai acquistare potenziamenti. E poi torna a uccidere tutti quei mostri. Ma attenzione: la Morte è un po'... avida! Buona fortuna!
Come si gioca
Usa la tastiera per muoverti (WASD o anche le frecce - sì, siamo fantastici). Usa il mouse per mirare ai mostri (o a qualsiasi altra cosa, ma non è consigliato). Poi puoi sparare con un click! O due. O tre. Puoi anche usare un click per acquistare un potenziamento. Approfitta degli sconti. Ovviamente, il click può anche essere usato per saltare i dialoghi (ma non lo farai, perché i dialoghi sono fantastici).
Aggiornamenti dello sviluppatore
We just fixed a bug which sometime allow monster to go and wonder off screen.
The room’s door wouldn’t open until you killed it, which was impossible.
We have placed guards who should watch for monster to stay in screen.
Sorry for the inconveniance.
Commenti
Danimal696
Jan. 20, 2014
Awww, its way too short, i really enjoyed it
Geenf11
Jan. 21, 2014
Not really a roguelike. If you mean Binding Of Isaac-like, the roguelike part of BoI was the permadeath, random dungeon, and unlabeled and unexplained items, rather than the whole Zelda-as-a-shooter bit.
You're right about that : Maybe some unlabeled item would make the game better, we'll think about that. Thanks for that comment !
sasquatch5004
Jan. 21, 2014
Very good potential. I will list some key points. Although they are primarily cons, this is a big market, and for a game to be great it needs a lot.
-The maps are recognizable across all floors. Not the scenery(which is understandably the same in the same dungeon), but the design.
-Make some walls permeable by bullets.
-BALAANCE. I used the machine guy the entire time after upgrading it. No good. Consider adding more skills. also, if guns had magazines, even if they had unlimited ammo, would add more to it.
-Please include boss variation. I'm fine with the repetition and increase in difficulty, but I would expect more variation in the full one.(you probably were planning on it, but figured i'd add it.)
-Good loot system, but good balance also applies to this.
Overall, very well down for such a short beta, can't wait to play the real thing.
Thank you for your detailed feedback. Concerning maps and boss variations, we are aware of this and we just wanted to see how the beta will be received by players. We are going to solve problems and balance the whole game. Thank you again and don't hesitate to come back in the future :) !
cacahead1
Apr. 21, 2015
This game was fun. It's simple yet a bit challenging. you guys should add more skills. Also as some have mentioned, it'd be great if some of the weapons did more damage. I found myself only using one weapon after the 2nd boss. Hope to see the full version sometime! rate 5/5 just for the music alone haha
Ralfo
Jan. 19, 2014
"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.