Bombercup
di hkmlab
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Bombercup
Tag per Bombercup
Descrizione
Bombercup is a free 10-player bomber-battle arena that runs in your browser. No download, no signup. Last one standing wins, and every soft block on the World Cup stages is a football.
Movement is continuous, not grid-snapped, with corner-slide assist. The bomb kit is hidden in the bricks: KICK sends a bomb sliding, PUNCH arcs it over walls, GRAB lets you carry and throw it, JELLY ricochets, TRIGGER waits for your command, SPOOGE trails flame behind you. Any bomb caught in a blast detonates instantly, so one placement can cascade. Skulls give you a disease that spreads on contact. Conveyors, warps and arrow tiles redirect anything moving, including a bomb you just kicked. When the timer runs out, a crushing wall spirals inward.
You are matched against humans at your level. If nobody is around within 20 seconds the roster fills in at your rating, so the queue never comes back empty.
AGE: 13+. Cartoon bomb combat, no gore, no profanity, no gambling. Online multiplayer.
PRIVACY: No personal data collected. No account, no signup, no email, no analytics.
AI: AI-trained agents drive the NPC players that fill an empty roster; they pick moves only and generate no text, images or audio. AI also assisted with design, code, QA and bug fixes. All tools used were licensed for commercial use.
Unofficial fan project. Not affiliated with Konami or Hudson Soft. No Bomberman assets, names, characters, music or code are used. All art, audio and code are original or licensed.
Come si gioca
CONTROLS: Arrows or WASD to move. Space drops a bomb. X kicks, punches, throws or detonates (M on the WASD preset). Touch pad on mobile. Gamepads: A drops, B actions.
Gamepads work: press any button on a connected pad to bind it. All keys can be rebound under Settings.
Do not stand on your own bomb. The fuse is about two seconds and it will kill you like anyone else.
Aggiornamenti dello sviluppatore
Controls flipped? The game now tells you.
Bombercup is an early development build, not final quality, and I would like your help improving it.
One of you told us the controls kept pushing you up into your own bomb. That was a fair report. I checked, and here is what I found: a skull pickup can flip your controls, and the player who caught it got almost no warning. That is fixed. When a skull hits you, a banner under the top bar now reads CONTROLS REVERSED with the seconds left (other skulls show their own name, like SLOW or SHORT FUSE). I cannot prove this was your exact case, and I am still checking lag as a second possibility.
Refresh the page if it has been open a while, grab a skull, and tell me: did the banner show up in time to help, or too late?
Commenti
KeeperBvK
Sep. 07, 2026
Hi, I played in browser.
It is confirmed that you didn't hit a broken control; you hit a control whose escape is the opposite of instinct, which reads as broken. That's the inversion arrow tile. A player fleeing their own bomb will hold harder away from it, and holding is the one input that guarantees the arrow keeps its grip. The only way out is the action nobody takes under pressure. That is understood and will deliver better experience control of it.
hkmlab
Sep. 28, 2026
Thank you, and you are right to push back: I pointed at the arrow tile without evidence, and that was wrong. Bombercup is an early development build, not final quality, and controls are exactly what I want to get right with players' help. Two things I checked from your description: a skull pickup can flip your controls and the game did not tell you clearly, I added an on-screen CONTROLS REVERSED banner for that, it is live now, and lag, because our server was unstable around then. If you remember picking up a skull item, or the screen stuttering, please tell me. I would like to earn a better rating than 1 star, and I would rather hear the hard feedback now.
KeeperBvK
Sep. 08, 2026
Incorrect. I was in an empty corner without any arrows or other items or special fields. Also, my character mostly moved down, but also somewhat up. Please don't try to gaslight me.
hkmlab
Sep. 08, 2026
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fbombersaga.o66p.com%2F check out the saga mode,
KeeperBvK
Sep. 03, 2026
Also the arenas are far too open. Classic Bomberman uses tight corridors, while 3D Bomberman games balance the open arenas with radius-based bomb blasts. This game clearly doesn't understand the basic thought process behind Bomberman.