Doom Siege - 3D

Doom Siege - 3D

di lukehoulihan
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Doom Siege - 3D

Voto:
3.0
Rilasciato: March 24, 2013
Ultimo aggiornamento: March 24, 2013
Sviluppatore: lukehoulihan

Tag per Doom Siege - 3D

Descrizione

Gioca su piรน mappe e livelli di difficoltร  per vedere se hai le abilitร  difensive necessarie a proteggere il bottino! Entra in qualsiasi torre e metti in ginocchio gli eserciti invasori controllando la tua torre e sparando in terza persona per infliggere danni extra.

Come si gioca

Tasti freccia per muovere la telecamera. Mouse per interagire.
Ti consigliamo di giocare il tutorial.

Commenti

0/1000
BowWow200 avatar

BowWow200

Mar. 25, 2013

10
1

As sirylj said, this does have potential, however, it does need quite a bit of work. Here are my thoughts 1) Let people configure their own controls. 2) Give preset view options such as zoomed out and top-down. 3) Need to know the abilities of enemies. 4) Tower upgrades such change physical appearance 5) Different tower upgrade paths 6) A persistent upgrade tree 7) First level is too long. Too many waves. Start with a lower number, such as 10. Could let people configure the difficulty through options to increase enemy health/no. of waves etc. 8) Have a think about how you could make this unique to other TD games. You could have huge expansive levels, and God-like powers such as the game Populus, which change the physical playing area 9) New towers that give more abilities / affect nearby towers 10) Add more interesting terrain. Add lakes, volcanoes etc. Maybe you could add summon abilities so the player can summon creatures 11) Listen to feedback. Good luck.

lukehoulihan
lukehoulihan Sviluppatore

Hey thanks alot for the comment. I agree with many of your points and plan on making many of the improvements you've suggested here.

MoratGurgeh avatar

MoratGurgeh

May. 28, 2013

3
0

I agree with BowWow, but first and foremost the tower targeting needs to be fixed. Towers will continue to fire at later creeps even when earlier ones are walking right past them. It also appears that when a creep first comes in range of a tower, the towers cooldown starts before it fires a shot. On the long cooldown towers this can mean that creeps can walk right past them without the tower firing at them. I found these too annoying to continue to play after 1 try at level 1, but I have to say the game is drop-dead gorgeous and I'd love to try it again. I especially like the idea of large scrollable levels, but I'm not a fan of needing to take control of towers (too much like micromanagement). 3/5 but a potential 5/5 if the bugs above are fixed.

TwTingerYT avatar

TwTingerYT

Jan. 31, 2015

1
0

Agreed with BowWow.

Excellent start to what will be an incredible game if you keep working on it. :)

sirylj avatar

sirylj

Mar. 24, 2013

6
3

This game has really great potential, aim from the towers needs to be improved and some problems fixed, but its great. Keep updating it and make it great. 5/5

lukehoulihan
lukehoulihan Sviluppatore

Thank you for commenting! I agree, the aim mechanism was designed for mobiles and needs to be re-done for the web version. I was thinking I would just keep it simple and aim using the mouse, with click to fire. This will definitely be included in the next update.

Miiza avatar

Miiza

Mar. 25, 2013

0
1

God d**n it.. How many skeleton mages will go out one by one on level 29?

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