compel

compel

di nolifedev
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compel

Voto:
2.7
Rilasciato: May 18, 2020
Ultimo aggiornamento: June 23, 2020
Sviluppatore: nolifedev

Tag per compel

Descrizione

Compel his demons, then himself. OR PERISH TRYING, INSECT!

Wฬถอ ฬ€ฬอ›อ‚อ‚ฬฎอ™ฬคฬ˜อ“ฬฌอHฬตอ ฬผอ™ฬชอฬŸEฬดอŒฬ„อ›อ€ฬพฬšฬ’ฬ‚ฬ‡อ–อ…ฬ™ฬบฬงฬ—ฬ˜อœอNฬทอ ฬฬ‡ฬ…อ›ฬผฬŸฬฎฬ— ฬดอ„ฬ•ฬ•ฬอ‘ฬ˜ฬฃฬ–อ”Yฬตอ’อ˜อ‰อ”ฬฎOฬตอ ฬ—Uฬดอ€ฬฟอœอŽฬ–ออ–ฬฃ ฬทฬอ—ฬพอ‡ฬผฬฉฬขฬคอ‰ฬฏอ‡ฬฏSฬทฬ•ฬŠฬ‹อ‘ฬฅอ‰ฬฐอŽฬ™ฬชEฬถฬ“ฬพฬฬฟฬŽฬ…อ ฬžฬฅอ”ฬงฬฒฬญฬฌฬ–ฬกEฬตอ อ„อ—ฬฆอˆฬ™อ…ฬนฬนฬจฬ—ฬ—KฬถฬŠอ‹ฬ•ฬ•ฬนอ“อ‰อŽฬญอ• ฬดฬŠอ‰ฬŸอ‰Fฬถฬ›ฬ‚ฬˆฬ›ฬอ„ฬ‡ฬ…ฬฬนฬจอˆอ…อšฬจOฬดอŒอฬ‚ออ‚อ ฬ•ฬอšฬนฬญฬฐฬ อ”ฬปฬนฬขRฬธอ€อ‰ฬขGฬดอ„ฬˆฬพฬฬฬžฬกอ“ฬ—อ–ฬฒIฬทฬ†ฬ†ฬฝฬกฬฏอ…ฬฑฬซVฬดอฬšอ‚ฬ‡ฬฬคฬขอˆฬฏฬปEฬทฬฬ ฬกอˆอœอšNฬธฬพฬ„อ›อ‘อ˜ฬ”ฬŽอœฬŸฬฌฬฒอฬ ฬกEฬดอฬƒฬอฬฬฌฬจฬขอœอ•ฬ Sฬถอ‚ฬผSฬทอ›อ อ ฬ‡อ—ฬˆอ‚อ™ฬนฬญอ‰อˆฬญฬผฬ—ฬ–, ฬดอฬ‡อŒฬ€ฬ‚ฬบอ™ฬชฬ™Yฬถฬ’อ‚อƒฬฬฎฬ˜อœฬžฬชOฬตฬฝฬšฬฟอƒอ€ฬ˜ฬชUฬดออ‚ฬฝอŒฬˆอŒอ„อœฬฑ ฬดฬ”อˆฬฉอšฬนฬŸฬ–ฬซWฬถอ—ออ•อฬคฬปฬซฬœIฬตฬ•ฬฐฬ˜ฬงฬฒฬชอฬœฬอ…Lฬถฬฬ˜อšฬฌฬฒอ”ฬฉอŽฬงLฬทฬฝฬฬ›ออ—ฬ€อŠออ€ฬฐฬ ฬฑฬซฬžฬกฬฐอ– ฬดอ†ฬšฬƒฬงอ‰Sฬดอ„อ•ฬ ออEฬถอ‚อ“Eฬตออ„ฬซอ‡ฬฉฬนฬŸฬช ฬถอ‹ฬƒอ’ฬ‘อšฬชอšฬนฬคฬญTฬดอ›ฬ‘ฬ อŽฬซฬฒฬชฬ ฬžฬฎฬขHฬถฬŠฬ’ฬฟฬ”ฬฐฬžฬฌฬฉฬ อ–ฬ˜Eฬตอ„ฬ‹ฬˆอ†อ˜ฬŽฬ™ฬ˜ฬฏฬžฬปอšRฬธฬ†อ†ฬ„ฬœฬฉอœฬอˆฬฉEฬถฬ‡ฬฬฝอ›ฬ’ฬšออ‚อ”ฬชฬ— ฬธอ’ฬอฬ‹ฬžอ”อ”Iฬตฬ‰อ‘ฬพฬ‰ฬฬ˜อŽฬงSฬทอฬ”ฬ€ฬ›ฬ•อฬŠฬ’ฬผฬกฬœฬจอ… ฬดฬ›ฬ‘ฬŽฬฝฬœฬซฬขฬนฬ—อ–อ‡อŽฬขNฬทฬ‰ฬ‹ฬ‹ฬ„อƒฬฬ•ฬ…ฬ“ฬผฬžอˆฬ˜อˆฬ™Oฬธอ’ฬ†ฬ…ออ’ฬ›ฬ‹อฬ†อ”ฬฑฬขฬ อšฬฒฬฏฬณ ฬตฬƒฬŽออ’อฬ„ฬŠอœฬ ฬฉฬนอŽฬฉGฬถอฬ”อƒอ‹อŠอ—ฬƒฬฑอŽอˆฬณฬžOฬทฬ‡อ€ฬ‡ฬŠฬ อ‰ฬซฬฉฬอ”Dฬธฬฝฬชฬ—

Come si gioca

WASD or Arrow Keys to move,

Mouse to aim,

Left click to shoot,

ESC to pause.

R to restart on game over, or pause menu.

Commenti

0/1000
Pykrete avatar

Pykrete

May. 22, 2020

4
0

There's basically no way to discern between melee and ranged enemies before the smoke cloud clears, which makes it pretty much blind luck because you have to already be moving in the right direction to survive the first couple moments.

zigizaga avatar

zigizaga

May. 22, 2020

4
0

there's too many rooms before the boss, and you need to get 1 hit to die...

Zentron12 avatar

Zentron12

Dec. 02, 2020

1
0

Interesting concept, but there's too few enemy types to keep me engaged long enough to push past the first handful of deaths. Also, as Pykrete said, there's no way to distinguish the enemies in the first few moments, making it feel like blind luck when you do guess the right room layout.

Speaking of room layout, I did actually like the random room generation because not every run was the same. However, they're very similar due to the aforementioned lack of enemy variation.

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