Dream of Pixels PROTOTYPE

Dream of Pixels PROTOTYPE

di zigah111
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Dream of Pixels PROTOTYPE

Voto:
3.4
Rilasciato: November 07, 2012
Ultimo aggiornamento: November 07, 2012
Sviluppatore: zigah111

Tag per Dream of Pixels PROTOTYPE

Descrizione

Dream of Pixels PROTOTYPE è un puzzle game a blocchi cadenti. Dream of Pixels per iPhone, iPad e Android è anche bellissimo. [1]. fn1. "So Lovely", Mike Fahey, "Kotaku.com":http://kotaku.com/dream-of-pixels/. Maggiori info su "Dream of Pixels.":http://dawnofplay.com/DreamOfPixels/

Come si gioca

Clicca sulla griglia per *estrarre i tetromini*. Ottieni punti eliminando linee complete: più linee elimini, più punti ottieni. *Eliminare le linee* unisce anche la griglia sopra e sotto le linee eliminate! Puoi cliccare ovunque e il gioco troverà automaticamente una buona posizione per il tetromino nella griglia. Affina la selezione *trascinando* sulla griglia prima di rilasciare. L'estrazione può essere un po' complicata: il tetromino selezionato deve trovare *la via d'uscita* dalle nuvole muovendosi, ruotando e persino torcendosi, ma senza saltare sopra altri blocchi. Può sembrare semplice all'inizio, ma un'estrazione poco attenta porta rapidamente a *un caos* di blocchi fluttuanti di dimensioni inferiori al tetromino. *Unire* i blocchi fluttuanti di nuovo alla griglia per poterli estrarre di nuovo è possibile solo *eliminando le linee* tra loro e la griglia sopra. La vera profondità del gioco si rivela quando si punta al punteggio più alto. L'unico modo efficace è eliminare quante più linee possibile con un solo tetromino, e solo un tetromino è adatto a questo: il *famigerato pezzo I*. "Video di Dream of Pixels (in arrivo il 15 novembre su iPhone e iPad) tutorial.":http://www.youtube.com/watch?v=S3ouzlxkIhs. "Altre info su Come giocare.":http://dawnofplay.com/DreamOfPixels/howtoplay.html

Aggiornamenti dello sviluppatore

Oct 21, 2013 6:33am

Dream of Pixels is now available on Android and iOS for Free.

http://dawnofplay.com/DreamOfPixels/

Commenti

0/1000
Jaundice avatar

Jaundice

Nov. 08, 2012

14
1

Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).

zigah111
zigah111 Sviluppatore

Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)

grid avatar

grid

Nov. 07, 2012

6
1

Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.

zigah111
zigah111 Sviluppatore

It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)

ABulletForFree avatar

ABulletForFree

Nov. 07, 2012

2
0

It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.

zigah111
zigah111 Sviluppatore

Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!

tiagomartins222 avatar

tiagomartins222

Nov. 16, 2014

2
0

I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)

Schorscher avatar

Schorscher

Nov. 07, 2012

5
1

nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid

zigah111
zigah111 Sviluppatore

Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!

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