Monster Slash

Monster Slash

by AdrenaliteStudio
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Monster Slash

評価:
2.9
リリース日: November 14, 2016
最終更新: November 23, 2016

Monster Slash のタグ

説明

Monster Slasherは、戦略性と多様な戦略が楽しめるストラテジー/インクリメンタル/放置/RPGです。これは非常に初期のアルファ版なので、機能追加やバグ修正が頻繁に行われます。ご意見やご要望があれば、ぜひコメントしてください。ありがとうございます、楽しんでください!

遊び方

モンスターを召喚して戦い、装備やジェムを集め、装備を強化し、アセンドでパワーアップしよう!

開発者アップデート

Nov 23, 2016 7:08am

Alpha v0.13

Changelog:
-Fixed only 1 weapon attacking
-clicking on equipped slots will now open the inventory with item selected – rather than having to open inventory first

Working on user interface. Will be a little while before that update is released. lots and lots of changes and testing to be done, thanks for you patience!

コメント

0/1000
BaronVonBoyce avatar

BaronVonBoyce

Nov. 15, 2016

27
1

This game inspired me to repair the relationship with my estranged father. Just kidding, our relationship remains in ruins but I did forget about it for several minutes while playing this. 10/10

VKP_Riskbreaker avatar

VKP_Riskbreaker

Feb. 15, 2017

4
0

another nice game i wish wasnt forgotten...

jesseboy101 avatar

jesseboy101

Nov. 21, 2016

3
0

"Selling" an item doesn't feel like it rewards the player, separate currencies could fix this issue (i.e. hearts instead of gold to revive faster, mana from items and kills to buy stuff in the shop). Some tooltips on hover or a help page would be nice too, since nothing is really explained in game (element type/advantage etc). The card tiers don't update the mana reward either. On the topic of mana, it needs another use aside from enhancement as it requires very small amounts to insert gems (could be used to 'upgrade' the stats of items). Anyway, I hope you continue work on this game as I think it could be really enjoyable with some tweaks!

AdrenaliteStudio
AdrenaliteStudio 開発者

Mana is used to summon monsters. Failing to beat a powerful/expensive monster will not return the summon cost. There is a second currency - gold, but that is currenrly only used to revive. The gold shop will be added soon :) I can add some more hint messages and an elemental chart somewhere. Thanks for the feedback!

jesseboy101 avatar

jesseboy101

Nov. 21, 2016

6
1

Incredible potential in this game, which I understand is only in early alpha, held back by the copious amounts of bugs and poor visuals/UI. Namely: character stops attacking, enhancing should be instant without the white visual 'pop' becoming increasingly larger overtime (bug), scaling of monster level/exp etc feels extremely off (I'm level ~150 yet can 1 shot level 4k mobs). Auto-sell by min level would also be nice. The 'not in focus' mechanic seems ridiculously counter intuitive for an idle game and doesn't even seem to function as intended (please just remove it).

arigold16 avatar

arigold16

Nov. 17, 2016

2
0

The UI is weak in this one. Very hard to tell what's going on with all the items and cards and stuff. Idle games that succeed are very simple to look at, but have deep content. This one seems to have deep content, but will lose a lot of users because of the crappy UI.

AdrenaliteStudio
AdrenaliteStudio 開発者

We are currently working on more intuitive and less cluttered combat HUD. We may alter the other UI at some point in the near future , but need to collect more data and feedback first. Thanks for your comment!

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