XenoRaptor

XenoRaptor

by DarthBenedict
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XenoRaptor

評価:
3.2
リリース日: March 30, 2011
最終更新: September 23, 2011
開発者: DarthBenedict

XenoRaptor のタグ

説明

ロケット推進チェーンソー軍団を焼き尽くすほどワルなヤツか?

遊び方

*移動:WASD。*エイム:マウス。*射撃:左クリック。*セカンダリ:右クリック/コントロール。*ブースト:Shift。*スペシャルアビリティ:スペース。*武器選択:数字キー。*セカンダリ切替:Tab/q。詳細はFacebookプロファイルページ:http://www.facebook.com/apps/application.php?id=121522394570544

開発者アップデート

Mar 30, 2011 4:18pm

Fixed a few bugs with explosives, did some balance/texture tweaking.

Added minimap
Improved player animation
Added heat bars to crosshair
Moved dialogue box to keep it out of the way
Buffed efficient barrel

First boss is in the game! It’s a rocket bulldozer with a tank cannon. It appears in some of the later waves, or if you want to try fighting it right now, it’ll be in the hangar test map until the next update.

Setting things on fire is now even better
Mines and bombs have more predictable trajectories
Bombs have a longer fuse, you should be able to blow up something other than yourself with them now
Singularity shells for the autocannon now work like flak shells
Shield now has an instant cost for activating, but is cheaper to keep running
Shield is bouncier
AI is slightly better at shooting

Health regeneration now disabled for 1 second after getting hit. This applies to both the player and enemies with regen.
Survival: Nebula now goes up to wave 15
Minor adjustments to scoring system
Missiles do slightly less damage
Improved graphical effects for sprayer weapons
Better win screen in survival mode
Camera now switches mode instantly
Minor texture improvements
Added a soundtrack thanks to The Machinist
Gatling deathray now 17% more awesome.
Camera modes can be switched by pressing middle mouse or ~.
Pickups now a little less fiddly to collect.
Fixed a bug where the tooltip was blocking buttons in menus.

コメント

0/1000
Barnard_33 avatar

Barnard_33

Mar. 30, 2011

3
0

Wow, this is really, really cool. Runs at 13 FPS on my laptop, but whatever. Bravo!

DarthBenedict avatar

DarthBenedict

Apr. 04, 2011

2
0

The save slots are actually using playerprefs - I plan on putting the game in a few places, so I don't really want too much to depend on kongregates API. It writes out a string that looks something like 0>1>3>0|11>04> etc. and when you load, reads it back in using > to mark the end of a number and | to mark the end of a section. I can post the code on the unity forums if you like, but it isn't particularly well written :/

DarthBenedict avatar

DarthBenedict

Mar. 30, 2011

4
1

Thanks for all the comments/bug reports. Kongregate has easily been the most useful place I've posted this :).

impet: Thanks for letting me know, I'll try to figure out whats going on.

CarbonTech: Yeah, there is a bit too much hitting new players at once right now. Eventually, I plan on having a level up system, so you'll start out with a ship that only has basic movement and a single primary weapon. That will make the game easier to learn as well as providing some motivation to keep playing.

DarthBenedict avatar

DarthBenedict

Apr. 04, 2011

1
0

The scoring system gives points for time survived and enemies killed. To get loads of points, however, you need to keep a high multiplier. The multiplier is increased by killing enemies (particularly big ones), and drops down over time slowly. Your multiplier goes right down to 1x if you get hit, so the big scores come as much from dodging well as blowing stuff up. One trick that works well is to drop a heavy bomb then turn on your shield - the bomb will kill lots of enemies, and the shield will stop it killing you or resetting your multiplier.

impet avatar

impet

Mar. 30, 2011

1
0

Very nice game, at least to the point I've gotten! Which is only to the point in the tutorial where it asks me to use tab to switch to mines. No matter how often or long I press tab, I still have missiles as my secondary weapon. I finally just kept right clicking while holding down tab, and in addition to firing off many missiles a mine finally launched and it let the tutorial continue.

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