Agile

Agile

by GFX47
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Agile

評価:
3.0
リリース日: May 16, 2011
最終更新: May 16, 2011
開発者: GFX47

Agile のタグ

説明

俊敏に動け!

遊び方

壁ジャンプで頂上を目指そう。

コメント

0/1000
davecombine66 avatar

davecombine66

Aug. 15, 2011

6
0

Omg please add a delay for walljumps like maybe 1 second before falling, because wallumping with holding down shift, pressing spacebar, going against a wall, violently turning your mouse to hurry up and go the other direction, and making it doesnt sound as easy as it looks.

yappydog avatar

yappydog

May. 16, 2011

9
2

This tries so hard to be Mirror's Edge. And surprisingly, it actually does quite well. The jumps are hard enough to be a challenge without actually being annoying; the walljumping mechanic works pretty well, although I'd prefer a little more hangtime when I touch a wall; the controls feel nicely firm; the graphics, though basic, are nice and clear. Yeah.

Priority 1: Fix shift to WALK. Or do the toggle thing.
Priority 2: Next update, DO tell people ALL the controls in the first level. For those who quit early, R restarts, and red orbs appear later as checkpoints.

Do those two things, add some backgrounds and textures, maybe spice it up with a small dose of plot, and you've got a solid little game here.

davecombine66 avatar

davecombine66

Aug. 14, 2011

3
1

This was so fun, being all ninja and stuff. Though some suggestions would be to ALWAYS run, and sift was walking or something.

honnza avatar

honnza

May. 16, 2011

2
1

Got it:
Mouse - right hand;
Walk + jump - left hand;
run toggle - spring-loaded wood clamp AKA clothespin

nopancakemix avatar

nopancakemix

May. 16, 2011

2
1

Shift should be a toggle button to walk/run. Background music and some nice textures would be good too. I found level 3 too annoying. Checkpoints maybe? BTW, why would I want to collect green spheres? There should be some story, and score. Good start, but need more details.

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