Maze Runner Idle
by Lolq
Maze Runner Idle
Maze Runner Idle のタグ
説明
ヒーローを管理し、次々と迷路を走り抜ける放置系RPGです。ビルドを極めてボスを倒し、ランキングのトップを目指しましょう!
遊び方
ヒーローは自動で走り戦いますので、半分はおまかせです。*左クリック:ボタン操作 *右クリック:装備品の装着
開発者アップデート
- Add Fog Of War
- Add option to reset skills
- Mana now regens while in combat
コメント
dauntless
Mar. 28, 2020
I stopped playing because item management is clunky and inefficient. Items with two slots are only compared against one of them, and I can't tell which. I think the typical convention with stats is to make the improvements green and the reductions red, which would make it far easier to tell at a glance. It'd also be nice to be able to see how the various stats are affecting the character+ calculations, so we can weight if it's worth it.
Also, the fact that you have to click an arrow back and forth since you can only show 4 tabs at a time is a source of frustration as well.
Thanks for the game, though. I appreciate the work you've put into it.
Thanks for the feedback! Colors are unfortunately not supported by the game engine and changing these would require a lot of reworking tooltips. The tabs pretty much depend on your resolution I guess, for me it's all 5 on one screen. Glad you enjoyed it(you did, yeah?) but I don't plan on working on it anymore because it was my first try at a game and at this point it's just unmanagable spaghetti code.
dalegionaire
Mar. 27, 2020
What's the point in increasing maximum mana if spells are % based?
Right now only for Mana Bomb, will try to find other use for it as well when I have spare time :)
Viellemamie
Mar. 30, 2020
Being unable to ascend during a fight is really annoying as now (floor 20) fights can be incredibly long with tons of dodge. So if I want to ascend I need to sit in front of the fight for a couple of minutes and click really quick before another one starts. I don't see the point.
19Lilium91
Apr. 01, 2020
1) Dragon fights make no sense: Increasing the base stats for doing the dragons to increase the base stats is not a good design
2) Movementspeed punishes
3) Reset while fighting: right now you have to wait till the fight stops... why?
4) item management:
4.1) improve displaying stat changes
4.2) compare to both variants (ring/sword)
4.3) add a filtering mechanism (could be a reward from a dragon)
4.4) maybe add a autoequipper (Bahrul made a great suggestion)
5) Fix the pathfinding: sometimes the character just stuck
6) Maybe add a manual maximum stage-level
7) add a explore full dungeon option which allows the player to stay in the same room as long the character didnt find anything.
8) More content: this game has a nice concept but i have nogoals left which i wanted to achive
9) manabomb dmg based on spent mana but manacosts decreeses with level
Keep up the good work and if there is anything i can help with just reply :)
Arkatar_K
Mar. 27, 2020
Mana regen should be per square traveled. Otherwise it basically penalizes move speed.
Mana now regenerates in combat too. Hope it is enough :)