Idle Bouncer

Idle Bouncer

by almostidle
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Idle Bouncer

評価:
4.2
リリース日: January 25, 2017
最終更新: February 09, 2018
開発者: almostidle

Idle Bouncer のタグ

説明

ボールをジャンプさせて、アップグレードして世界を変えよう!ボールを落としてバウンドごとにエネルギーを生成。ボールを強化・新規購入してさらに多くのエネルギーを生み出そう。ボール帝国を売却してメタエネルギーを獲得し、世界を変革しよう!

遊び方

チューブ内をクリックしてボールを落とし、ボタンをクリックして各種アップグレード。

開発者アップデート

Feb 13, 2018 1:36pm

1.3.2
- Started Saint Valentine’s Event!

コメント

0/1000
SR71__Blackbird avatar

SR71__Blackbird

Jan. 26, 2017

1062
22

I'm bouncing some virtual balls... Where did I go wrong in life?

ascii122 avatar

ascii122

Feb. 03, 2017

295
11

great game, however at a certain point there is nothing else to do but click bubbles and keep increasing the values .. the later game play is not rewarding us beyond the numbers. I'd be great if you guys came up with something else that we can work for. I'm level .. 1220 and the motivation for keeping those numbers going up is reducing. Early game is fantastic and fun and one of the more unique incrementals I've seen in a long time.. so no beef with that :) Just late game needs some excitement.. or and end goal. cheers -z

almostidle
almostidle 開発者

Thanks! Yes, it gets somewhat boring after awhile. We do work actively on adding features, but didn't get to improving late game yet. As for the goals.. Yes, we're aware people like goals, so we do have something like that planned.

burgerboy1382 avatar

burgerboy1382

Jan. 29, 2017

461
20

Pro Tip: If the cost of density is less than half of the meta-energy you have then upgrade density. If the cost of gravity is less than 1/10 of the meta-energy you have then upgrade gravity.

carey__man avatar

carey__man

Jan. 26, 2017

314
13

Very promising start, this could grow into an amazing idle game. Keep up the good work devs!

almostidle
almostidle 開発者

Thanks!

EvilGM avatar

EvilGM

Jan. 27, 2017

220
10

it would be great if you could reset your use of meta. I accidentally left "max" on and blew all of my meta in one place and have no "oops" or rest option.

almostidle
almostidle 開発者

We'll add it in the next update.

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