Branch

Branch

by bakwards
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Branch

評価:
3.2
リリース日: April 22, 2011
最終更新: April 22, 2011
開発者: bakwards

Branch のタグ

説明

Branchは、リアルタイムストラテジーのハードコアジャンルをカジュアルにアレンジしたゲームです。あなたは宇宙中に星を生み出す偉大な宇宙樹の守護者となります。無思考なロボットの軍勢が樹のエネルギーを奪うため、花粉を生み出す枝を次々と侵略してきます。花粉の力で侵略された枝を回復させなければ、ロボットに全てを食い尽くされ、星は生まれなくなります。樹がなければ、宇宙は不毛の虚無となり、存在のバランスはあなたの手に委ねられます。Branchはシンプルな操作で複雑な結果を生むシステムを導入。プレイヤーは自分の支配領域の高さを調整し、前線を築きます。花粉の流れを絶えず調整し、攻撃・防御・資源収集を行い、宇宙を救う壮絶な戦いに挑みましょう!

遊び方

カメラ操作:WASD+右クリックドラッグ。自分のコラムをクリック&ドラッグで引っ張ると、花粉の流れが下方向に動きます。コラムを調整して流れをコントロールしましょう。機械をクリックすると竜巻で攻撃できます。花粉を使って竜巻を強化しましょう。

開発者アップデート

Apr 4, 2011 12:23am

Branch was developed by a group of danish students, in just one month. We are planning to develop the game further, aiming for a release on iPad / iPhone later this year.

コメント

0/1000
Pyrewraith avatar

Pyrewraith

Apr. 23, 2011

7
1

The control of the levels of your territory is frustratingly overcomplicated. It'd be better to have more of a snap-to-levels arrangement, with something like 10 different levels. As it is it's just frustrating to try and tailor the height of terrain.

kez1304 avatar

kez1304

Apr. 25, 2011

5
1

Don't get it... The tutorial skipped step 10 really quickly, and the back buttons only go back in odd numbers... from 11 to 9 to 7. So I don't know what I'm meant to do to progress.

cadaverescu avatar

cadaverescu

Apr. 22, 2011

5
1

liked it but needs a ff or speed x1/2/3/4 button

murgtah avatar

murgtah

Apr. 22, 2011

5
1

good, but still i dont get how i cant use all my power on one tornado on lvl1, which i'm stuck on

kez1304 avatar

kez1304

Apr. 25, 2011

7
2

Now I've had a play with it, I think it's an interesting game (despite the tutorial being reaaaally sketchy). My cursor disappeared half way through level 3 though, and I can't get it back at all. I still managed to beat the game with incredible ease. The problem I can see is, to make the game harder, the only thing you can really do is speed up the AI's actions. Which will only make it more difficult for a human user because of their inability to use the controls as well... This doesn't make for a better end user experience, as there isn't anymore or any less strategy involved, it would be merely frustrating. To really make this game shine would require something more to the strategy than staggering stairs to create a good flow. Something like special hexagons/resources/bases/exploitable bonus'... All of those would increase the level of STRATEGY, and therefore the end user enjoyment of the game. Hope you read this, and take some of it onboard mate. Nice job otherwise. 3/5 atm.

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