Rearmed Trials

Rearmed Trials

by danielsun
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Rearmed Trials

評価:
3.4
リリース日: October 26, 2016
最終更新: October 29, 2016
開発者: danielsun

Rearmed Trials のタグ

説明

【Rearmed Trialsについて】剣を手に取り、敵を雷と鋼と霧で打ち倒せ!『Armed with Wings』は戦乱の荒廃した世界。あなたはどこまで生き残れるか?Rearmed TrialsはSteam版『Armed with Wings Rearmed』のエッセンスを体験できる作品です。帝国兵の大群と戦い、武器を集めてステータスを強化しよう。多彩で奥深いコンボバトルとハイスコアを目指せ!【FireFoxマウス問題】FireFoxでマウスラグが発生する場合は、他のブラウザをお試しください。「Armed with Wingsの最新情報はこちら」http://www.armedwithwings.com/

遊び方

【キーボード操作】
[矢印キー] 移動
[A] 攻撃
[S] パワーアタック
[D] ブロック/回避
【XBox操作】
[ジョイスティック/Dパッド] 移動
[A] 攻撃
[B] パワーアタック
[右トリガー] ブロック/回避

コメント

0/1000
gogeta131 avatar

gogeta131

Nov. 03, 2016

60
0

MORE COMBAT TIPS: (5) If you're at full health, try to avoid collecting the little health pickups so that the next time you take damage, you have a stockpile ready for you.
(6) FOR BOSS FIGHT: Use dodge-rolls to close the distance and start your combos. The closer you are to him at all times, the less likely he is able to blast you away with his kamehameha-wave thing. ALSO, the little energy sphere he shoots at you can be REDIRECTED back at him for damage.

gogeta131 avatar

gogeta131

Nov. 03, 2016

55
1

HERE ARE SOME COMBAT TIPS:
(1) Dodge roll around as much as you can, to increase mobility
(2) You can dodge roll into a quick slice. Use this to start your combos. It out-speeds even the faster enemies. ALSO, when faced with groups of enemies, especially the elites who seem to hit you in between your attacks, use a dodge slice to HIT THEM FIRST.

(3) You can repeatedly dodge roll into a quick slice. If an elite keeps dodge rolling away, keep pressing him. You'll eventually connect.

(4) if you dodge roll into an elite (the sword wielding guys), there's a high chance they'll start attacking, and then, while they're still attacking where you used to be, you can hit them from behind

DriftLuka avatar

DriftLuka

Oct. 29, 2016

43
1

I freaking love you daniel! But I really don't like how you removed the jump button. dpdge one still is a thing but still, and in culmination the combos were much better! I hope you take this in mind :)

danielsun
danielsun 開発者

Thanks for the feedback! Yes there is no traditional jump but please try the following: up+B can be used twice in a row Hold D and keep spamming right or right, you will be able to do "jump dodging" - this is very useful for combos.

NErdknews avatar

NErdknews

Nov. 01, 2016

78
4

It gets repetitive quite quickly--it'd be good if you had wave checkpoints or abilities that are permanent. I get that this is a demo but it's too stingy with what it offers--doesn't make me want to buy the steam game.

danielsun
danielsun 開発者

Thanks for the feedback. I really want to some changes this weekend. There is in fact wave checkpoint - but you must reach wave 3 before it unlocks.

NErdknews avatar

NErdknews

Nov. 01, 2016

46
3

This game is a lot of fun, but the pickups are an issue. After a certain point, the starting weapon (katana) just isn't adequate for being something like, say, wave 6. It is almost impossible at wave 10. Also, I thought there were only two enemies until level 8--most people would have given up on the game by this point, thinking that there are only two enemies to fight. That is an issue. It would be great if beating/starting certain levels made you start with certain swords. Would make the game much more manageable.

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