In orbit
by diehacke
In orbit
In orbit のタグ
説明
グロリア星の住人に雇われ、彼らの太陽系の宇宙探査を管理します。現在その太陽系については何も分かっていません。
遊び方
ゲームの目的はArialシステムのすべての惑星を発見・探査することです。以下の飛行フェーズを管理します:
- 母星からロケットを打ち上げ
- 軌道投入
- 惑星への接近(撮影や重力利用)
- 未知の地表への着陸
- 大気圏での減速
ロケットのパワーは段数を増やすことで強化できます。すべてニュートンの重力計算に基づいています。
コメント
woodardr
Oct. 26, 2015
Really enjoy it. Would love the capability of selecting a planet and using it as the center-point of the view (instead of Arial) long before I get into close proximity.
Maybe this will be implemented, but a very very long time
woodardr
Nov. 06, 2015
About 180 years in: "Oh my God! They killed Kinnary!"
You bastards! This is news to me >_<. Else I recently learned that the last planet leaves the system in 80 years. Arial system is not for wimps!
bigdanfoley
Oct. 31, 2015
I guess some clearer instruction on how to construct ships without having them explode. Also clearer mission adjectives, or a better view of the objective. It's a great game concept, but pulling off things without owing much of it to luck and crazy orbits is very difficult.
nosajimiki
Oct. 27, 2015
Is there supposed to be a way to control your ship after you leave a low orbit? I've been able to crash into a few other planets, but I can't figure out how exploring them works w/o any control of your ship.
You need press E to "deploy" your solar battaries and radio system. It works for 2 ships with big round antenna and not works for first vechicle and telescope (they has no big antenna)
Hishnegreb
Oct. 31, 2015
This game is like a Flash KSP, I think it is brilliant. would love to see lots more content added. I can see this as the start of something really amazing and massive. So much fun to play. 5/5
Yes. The game was made under the influence of the KSP. I have long wanted to make a game about gravity, but I understood something only after the KSP playing (KSP physics is "cheat-newtonian", but it's not a very big difference from newtonian). But now I have no plans to improve the game - there are no enough time to make correct improvements