dotHack

dotHack

by mrDN
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dotHack

評価:
3.6
リリース日: February 08, 2012
最終更新: February 08, 2012
開発者: mrDN

dotHack のタグ

説明

「領土」征服をテーマにしたストラテジーゲーム。

遊び方

マウスのみ。詳細はゲーム内チュートリアルをご覧ください。

開発者アップデート

Feb 8, 2012 5:49pm

HINT: Overcharged cells (that have 20+ units of energy) transfer it faster (amount = cell_power / 10).

コメント

0/1000
Elsean avatar

Elsean

Dec. 15, 2012

31
0

If you do make a sequel (which I think you should) maybe consider adding a level creator, or "ghost routes" - in which you can plot routes through the enemy so when you take a cell it will already have been set to output somewhere else. Along with the other idea's specified by others. It would be a great game, like this one!

del3629843 avatar

del3629843

Mar. 05, 2013

37
1

Not to be confused with the animation or the console game…

jc66266 avatar

jc66266

Feb. 09, 2012

150
13

I love this game, much like Tentacle Wars and Nano Wars, but I found it annoying that when the unit didn't have enough points on it, it would take away where the arrows are going to.

mrDN
mrDN 開発者

I think that it will be fun, but as I see many gamers don't like this "feature", my bad. -_- Thank for feedback.

Darvious avatar

Darvious

Apr. 07, 2012

98
9

Hate to beat a dead horse, but having to reset the energy flow for each cell when the supply runs out kills the fun and actually makes the game stressful. When I set a direction of flow, that's the direction the flow needs to go, until I change it, or the cell is captured by the enemy.

Vladthevampire avatar

Vladthevampire

Feb. 08, 2012

72
9

holy f!!! very nice game 8/10. id give 10/10 if it was possible to click n slide over your territories to select the direction of expenditure... sorta like mass, or quick select. but great game great idea

mrDN
mrDN 開発者

Nice advice, if I will make 2nd part - I try to find good solution for that.

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