Elf gems idle

Elf gems idle

by omgnoob191
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Elf gems idle

評価:
2.9
リリース日: June 19, 2015
最終更新: June 19, 2015
開発者: omgnoob191

Elf gems idle のタグ

説明

このゲームではワールドマップ上の全ステージをクリアすることが目標です。

遊び方

アーチャーは敵にダメージを与えます。プリーストは味方を回復します。ウォリアーはできるだけ多くのダメージに耐えます。

コメント

0/1000
arigold16 avatar

arigold16

Jun. 20, 2015

56
3

Why does this dev keep making new idle games that repeat the same mistakes? Every one of them has poor in-game tool tips, poor late game progression, inconsistent leveling speed, and terribly user interface for late game upgrading. I really need to go to the inventory screen and click to individually upgrade 3 gems on 5 different pieces of equipment on 4 different characters and click once per level up? That's crazy bro. Don't get me wrong, every one of your games shows promise, but instead of updating the games to fix the problems you just make new ones that are screwed up in all the same ways. You've said before on other games that each new game you try to focus on improving one aspect of the game... next time why not address the obvious gameplay issues that people keep complaining about?

xandramas avatar

xandramas

Jun. 21, 2015

13
1

im just going to assume this will be the final version of this game, like every one of your other games.

Sillinde avatar

Sillinde

Jun. 21, 2015

8
1

Talent tree could use a re-balance. As it stands, there is no reason to put any more than 5 points in any talent until you hit the last one. Each ability buffed by the talent gets 0.1, regardless if it is a single ability on the talent, or all of the abilities. Also, all upgrades only affect to the first significant digit, but all integers are displayed out to the second. I can understand with DPS/HPS/DT, since the math there will push those out to more digits past the decimal, but everything else can be displayed xxxxx.#, instead of xxxxx.#0. Also, an "Upgrade all +1" for the socketed gems would be wonderful.

meteo avatar

meteo

Jun. 20, 2015

12
2

The game idea looks good but it has some serious flaws:
- Monster HP doesn't scale as hard as Hero DPS/HPS (my archer is soon doin 10x the damage required on a normal mob) => Exponential Enemy scaling & adapted rewards.
- The tank can't level anywhere as fast as Archer & Healer as they can oneshot enemies while he has to wait the whole time. => Increased Exp & Rep gain for the tank
- No option to upgrade multiple times at once. Really needs a 10x and 100x button for gems.
- You keep the stats on swapped out gems

Suggestion: Allow talent resets

Vertal avatar

Vertal

Jun. 19, 2015

26
6

You need to explain what the stats do. Penetration, divination, absorption, reduction, etc.

omgnoob191
omgnoob191 開発者

In game become not really make sense as usual. On the help of a table calculation stats.

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