Framework

Framework

by quickfingerz
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Framework

評価:
3.6
リリース日: April 15, 2012
最終更新: April 16, 2012
開発者: quickfingerz

Framework のタグ

説明

あなたは被験者6号。Framework実験の参加者として、複数の部屋で精神と肉体の敏捷性を試されます。部屋のパワーコアをすべて破壊し、出口へ向かいましょう。用意されたオブジェクトを床タイルの端に配置して進路をコントロール。Unity Edge Create Challenge 2012で一から制作したエントリー作品です。

遊び方

チェンバーモード:WASDまたは矢印キーでカメラ移動。SPACEで選択中のオブジェクト切替。左クリックでオブジェクト設置。トランジションモード:ADまたは左右キーで回転。SPACEでジャンプ

コメント

0/1000
llloksd2 avatar

llloksd2

Jun. 08, 2012

26
1

if you push R right when you break the yellow power thing you get all your pieces back

ProjSHiNKiROU avatar

ProjSHiNKiROU

Apr. 15, 2012

17
2

nice graphics

behaviorgames avatar

behaviorgames

Apr. 15, 2012

18
3

The game looks great: good luck in the contest!

A few suggestions:
-It was not immediately clear to me that I was supposed to put barriers on the map to force the subject to hit the power core. It would have helped me to even just say that you have two objects to place, pick the right spot to get the subject to hit the core and then out the door.
-Add the "R to restart" to the instructions (they are given in game, but in the first level, I had no idea what I was supposed to do with the barriers, and kept looking for a way to move them after placing them in the wrong location, and had no idea how to start over without reloading the game).
-It would be nice to be able to skip the opening sequence
-I didn't quite get the point of the transition mode, and found the A/D controls to be a bit too sensitive (I kept running off the track after brief presses of the keys, or hitting a barrier).

AidanJ6 avatar

AidanJ6

May. 28, 2012

12
3

Very nice game, the Transition parts seem a big laggy, could be fixed with tweaks, only issue, when I hit jump it will go further or shorter seemingly at random, when it does go longer there's that annoying stop-landing clunk that really breaks flow and at times has caused a fail (you can jump while not moving and it will start moving forward 1/2 way through jump which will cause you to miss if 2 obstacles are one after the other) on occasion camera would hide a trip that would only appear as was right on it.

Transition could use some polish but still enjoyable if frustrating and last transition bugged so couldn't finish

Puzzles were very enjoyable, could perhaps use adding some variety to the block types as will usually know what to do just based upon blocks. Was really fun and unique. Puzzles with electric sometimes felt less about timing and more about luck as electric seems to be a little out of sync with character, still really well done.

tathtat avatar

tathtat

Jan. 09, 2015

2
0

Awesome

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