Rbots
by A10_com
Rbots
Rbots의 태그
설명
구르는 로봇 머리들을 몸으로 안내하세요. 몸은 이유 없이 춤을 춥니다. 독특한 원터치 플랫포밍 메커니즘! 중력을 뒤집고, 폭탄을 터뜨리고, 대포를 쏘는 등 머리가 뒤집히는 레벨 디자인!
플레이 방법
SPACE 키를 누르거나 마우스를 클릭해 자석을 활성화하세요
개발자 업데이트
Hey guys, the appstore game is free for 24 hours! Only this Friday!
댓글
sew2004
Aug. 27, 2012
Dance Dance Robolution Badge
Frivolousdeviant
Aug. 23, 2012
Perhaps I am just spoiled by other games? But I wanted to be spending those coins on upgrades! Even purely cosmetic ones.
In the iPhone game the coins are what you use to unlock levels. So you can pass all levels, but you need X coins to unlock the next world, which adds a lot of replay value :) Here they're just in to make you feel better. We played around a lot with the idea of upgrades and in the current concept they wouldn't make much sense and would need a completely different level design. We did make cosmetic changes to the robots, but they all behave the same way since the core gameplay is about getting from point A to B by timing your touch event.
lakesnakes
Aug. 23, 2012
Speed up that ball!
Nightblain
Aug. 23, 2012
The gravity and friction mechanics don't make sense. I get that you wanted to make it easier for everyone by making him roll slowly down hills, but it doesn't feel right and actually makes the game mechanics feel tedious and sluggish. It'd be a great game otherwise.
In the iPhone game we were able to nail that friction/gravity feeling. But that uses a different physics engine. In Flash this is as best as we could make it. It sometimes feels weird, but as you said, it makes it more accessible to other people.
Elmyr
Aug. 23, 2012
Great game. Yes, the light gravity and heavy friction did detract a bit, but not much. It was also a bit too easy, but still challenging at times and not so easy that it was ever boring. It was also a bit too short, but at least you know someone enjoyed your game if they make that complaint. Still, despite those minor complaints it's an easy 5/5.