Cosmic Echo
by Meryl
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Cosmic Echo
Cosmic Echo의 태그
설명
Cosmic Echo: Definitive Edition
Cosmic Echo is a deep idle/incremental game set in a collapsing universe. Harness entropy, unlock lost technologies, and survive the cosmic collapse.
Key Features:
Massive Progression: 11 research tiers and 10+ prestige systems.
Idle & Active Play: Manage resources or let your lab work for you.
Cosmic Events: Catch comets, survive invasions, and fight giant bosses.
The Grand Work: Build a mega-structure to achieve transcendence.
How to play:
Generate Entropy by clicking the singularity or using automation.
Upgrade your power through the Tree of Oblivion and ancient Relics.
Use Abilities like Time Warp to multiply your gains.
Reset Reality (Prestige) to become stronger and reach new dimensions.
Will you stabilize the universe or let the void consume everything?
플레이 방법
Game Instructions
Click the black hole (singularity) to generate entropy.
Buy Upgrades in the Evolution and Life tabs to automate production.
Spacebar: Activate Temporal Distortion (5x boost).
P Key: Toggle Pause.
C Key: Toggle Cinematic Mode.
M Key: Toggle Buy Max mode.
Number Keys (1-0): Quickly switch between gameplay tabs.
Special Events: When comets appear or reality tears occur, click them rapidly to gain bonuses or stabilize the universe!
개발자 업데이트
🎨 Interface & User Experience (UI/UX)Dynamic layout: The right panel now uses a fluid width (320px – 520px) adapting to the screen, and the central event banners have been adjusted to never overlap with the right panel or the top-left HUD again. Typography & Readability: Integration of the Sora font for all body text and descriptions, offering better reading comfort. Menus and shops overhaul: Application of a “Pro” design on shop cards (removal of old blinking effects, addition of slow scanlines and subtle reflections) and improvement of the right panel’s hierarchy, highlighting active tabs. 3D Overhaul: Complete 3D redesign of the Stability HUD and the Temporal Distortion skill button. Various tweaks: Strict confinement of the milestone announcement container and refinement of the scrollbars in the tabs.
✨ New Features & FeedbacksInteraction feedback: New visual and tactile feedback when clicking the black hole, integrating a spring effect and a ring energy flash. Enriched tooltips: Addition of a detailed “Item Tooltip” on hover, instantly displaying the element’s bonuses, cost, and total EPS. Stat tracking: Addition of a mini EPS tracking graph in the main HUD and a visual indicator for Auto-click under the stability HUD. Notification System (Toasts): Creation of unique styles with color codes and icons to differentiate events: Success (green), Prestige (purple), Danger (red), Boss (pink), Anomaly (cyan), and Nexus (orange). Cleanup: Permanent removal of the outdated “Streak HUD” system.
⚙️ Accessibility & System OptimizationsPhotosensitivity safety: The “Reality Tear” event has been redesigned to remove the old stroboscopic effect, replaced by a dark and fluid pulsation, safe for people with epilepsy. “Reduced Motion” mode: Native support for the prefers-reduced-motion system setting, automatically disabling intense animations (CRT effects, screen shakes, flashes) for players who need it. Fluid loading: Implementation of “Skeleton Screens” to prevent
댓글
wlarkan
May. 12, 2026
Stuck at "they are watching". The message pops up but won't leave. Softlocked.
Good catch, that one slipped through, just pushed a fix. Thanks for the report!
HyCollector
Jun. 02, 2026
Can't progress to second cycle. It just freezes in a loop of "click next".
Hello, thank you for the heads-up. I'm really sorry that endless "click next" loop ruined your transition to the second cycle. The engine was basically tripping over its own feet during the stage transition, forcing the button to loop back on itself instead of loading the next phase of the universe. Since I run this studio completely on my own, every single bug report like yours is a huge help to clean up the code and get the game exactly where it needs to be. I'm fully committed to making this the best experience possible, even if it means fighting these transition glitches one by one. I've just pushed a fix to crush that loop so you can finally break through to the second cycle. Thanks a lot for your patience, and I hope the rest of the journey treats you better!
yitamin
May. 12, 2026
I don't think the Ascention mechanism is working properly.
[ ACCESS DENIED ] You must complete at least one Ascention to sit on the Council.
Advanced Statistics: Ascensions 4 +200% inflation
Hello yitamin, thank you for reporting this! You are absolutely right to point this out, the display was indeed confusing. The UI used to show a simplified linear progression (+200%), which didn't properly reflect the actual exponential mechanic required by the Council. I have just deployed an update to make the text fully transparent and precise: it now directly displays the real mathematical calculation Math.pow(2.0, ascensions). With 4 Ascensions, you will now see the exact x16.00 inflation multiplier, making the system much clearer. Thank you for your feedback!
LDCL
Jun. 03, 2026
CPU eater.
Hello, thank you for the feedback. I am really sorry the game is heavy on your hardware. You touched on my biggest ongoing challenge. As a solo developer, I am in a constant battle with optimization. The game relies heavily on real-time rendering, layered canvas animations, and complex background calculations, and it is a massive learning curve for me to make all of that run smoothly on every machine. I am actively working on optimizing the loops and the graphic rendering to reduce CPU usage as much as possible. In the meantime, I highly recommend opening the Settings menu (⚙) and toggling the Graphic quality to Standard—it disables some heavy visual effects like bloom and full particles, which should give your CPU a lot of breathing room. Thank you for pointing this out, it keeps me focused on the performance fixes the game needs!
faefrost
Jun. 03, 2026
I'm stuck at "They Are Watching" and seem to be softlocked, very disappointed as the game seems fun and interesting.
Hello, thank you for reporting this, and I am truly sorry for the softlock ; especially since you were enjoying the game! You were completely right. The issue was a sneaky priority bug in the code for that exact "THEY ARE WATCHING" event. The script was forcing the CONTINUE button to stay at 0 opacity via an inline style, which completely blocked the CSS rule that was supposed to make it appear at the end of the text. Because of that conflict, the button remained invisible and unclickable, trapping you there. I have just deployed a hotfix to fix this style priority conflict, and the button now works perfectly. The game is fully playable again, and I really hope you'll give it another shot! Thank you so much for your patience and support.