GatherX
by AdamRV
GatherX
GatherX의 태그
설명
참고: 게임은 자동 저장됩니다. 나갔다가 다시 들어와서 게임 데이터가 사라진 경우 쪽지로 알려주세요. 저장을 위해 쿠키가 활성화되어 있어야 합니다. 거대한 콩나무를 채굴, 낚시, 벌목하거나, 친절하지 않은 거인들의 분노에 맞설 준비를 하세요. 프로그래머: Adam Vierra. 게임 디자인: Diploms1. 음악/아트: MB . 후원: Notdoppler
댓글
menuento
May. 30, 2014
nice game.
all fish gave same energie regen. biger fish should give more energy (based on stars they gave ?)
Paag
Feb. 14, 2014
i've bought all merchanting-upgrades, and still i have to click a lot of times to sell my ore.. why not make the last upgrade let us sell all at a time? or make some kind of super-upgrade when you maxed the normal one, where you for 20.000k can be able to sell all? i dunno.. but great game (: another thing: the axe upgrade - "increase wood gathering efficacy" - i'm not gathering wood.. -.- it should say like "increase beanstalk chopping efficacy" or something..
Good eye! I think that was a leftover from a beta version where you cut wood instead of cutting the beanstalk. I'll patch that later.
Alsee
Feb. 16, 2014
" Developer response from AdamRV You can sell more once you buy that ability in the shop." That shop ability is already MAXED. Max mining rate is 150 ore per click. Max sell rate is only 120 ore per click! This means you spend more time selling than mining. Furthermore mine worker+explosives collect more ore than the max auto-sell rate. This means you have to even *more* time in selling. This is why people are objecting to the sell rate, selling should be quicker and easier than mining. Vendor skill should max at roughly max_mineworker+max_explosives, Merchanting skill should max at 500 or 1000 ore per click.
Good point, I'll raise up the sell rate in the next update.
Moatster
Feb. 15, 2014
I have uncovered evidence linking the dev to a clinic which specializes in treating carpal tunnel.
I don't believe you!
TheCrushmaster
Feb. 13, 2014
Decent game, but the ending is extremely underwhelming. No storyboard or anything. Some more variety, story, and reward would make this much better. The graphics are good, as is the premise.
Yeah you're right. On our next game we'll make sure to add a very satisfying ending to make up for this one. :)